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  1. #1
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kalise View Post
    I haven't read the whole thread... But, I wanted to put out some (Poorly thought out) ideas:
    Okay.

    Quote Originally Posted by Kalise View Post
    - Delirium not being IR clone. Instead grants "Darkest Arts" for the duration, making Flood/Edge of Darkness/Shadow cost 0 mana for the duration. (Would be a significant DPS increase over simply Bloodspiller spam that the current design provides though)
    Still an IR clone no matter how you slice it... though if was 0 MP and 0 Blood Gauge costs then would be a better IR clone since you get 5 GCDs and 5 min. oGCDs in(OG IR can only get 2 free oGCDs in for DPS) and would require the removal of Living Shadow for it to work, which at this point I would rather they remove Living Shadow(I'll get into why at the end of this post) which is probably why Living Shadow Exists because they didn't want DRK to have better IR window...

    Quote Originally Posted by Kalise View Post
    - Bloodspiller and Quietus providing MP on use, baseline (Not part of Delirium)
    This one is not poorly thought out because it is a good QoL change that needs to happen... but you know Living Shadow exists...

    Quote Originally Posted by Kalise View Post
    - Blood Weapon, Delirium, Salted Earth, Abyssal Drain, Carve and Spit, Plunge and Spooky Boi Living Shadow CD's affected by SkS. (I miss the affinity for SkS that DRK had for ages)
    So long as Living Shadow exists, don't expect to get those changes...


    And I finally figured out why I hate Living Shadow; it's basically like watching someone else play DRK better than you, which why I would I want a crappy companion/pet NPC have a cool rotation for my job/class abilities when I can just watch youtube videos of older and BETTER versions of DRK that I could be watching instead? Or what if I actually want to do the rotation that Living Shadow is doing without the Living Shadow?
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    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    Still an IR clone no matter how you slice it...
    Not really.

    Unless any 10s CD DPS skill is now an IR clone. Blood Weapon is IR clone!

    One of the points about IR, is that you just spam 1 button for the duration of it. With a minor caveat of your one single oGCD attack (Upheaval) and maybe a couple of gapclosers.

    Causing DRK's oGCD attacks to become free instead of GCD attacks, will mean you'll still be using your normal combo and Blood skills. If anything, it would create a temporary feeling of StB's Dark Arts (The whole DA > GCD > DA > GCD > DA > GCD meme).

    So long as Living Shadow exists, don't expect to get those changes...
    Not sure why LS would prevent a change to make SkS not garbage compared to Crit + DH? Heck, it wouldn't even make SkS not garbage, given that it would mess with the "Skillful Co-ordination" that is aligning 60/90/120s CD's with party members 60/90/120s CD party DPS buffs.

    And I finally figured out why I hate Living Shadow
    Personally, I hate it because the level 50 quest pointed out that my darkside is a shadow reflection of myself (Sort of how Dark Link is a shadow version of Link). Since it was a fight with Fray and then he was all like "But wait, I'm actually your darkside!" and then becomes a shadow verson of yourself that you have to fight.

    But then the 70 quest comes along and now apparently Fray is my darkside?
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  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    This one is not poorly thought out because it is a good QoL change that needs to happen... but you know Living Shadow exists...
    That's no QoL change. It's a straight buff. I'd argue a good one, but the gameplay difference from that is almost nil, while the numeric difference would be noticeable, even if not enough to bring it up to PLD/GNB damage (not that DRK likely should, given current TBN).

    Quote Originally Posted by DRKoftheAzure View Post
    So long as Living Shadow exists, don't expect to get those changes...
    Nothing about Living Shadow makes those changes less likely. If anything, it's just the fact that they're all things you'd want timed to raid buffs that make them unlikely. The more likely fix for SkS better affecting Salted Earth and Living Shadow is for DoT damage to be increased as much by SkS/SpS as the GCD is, rather than at an amount at even lower efficiency than Determination, so DoT-inclusive jobs don't inherently suffer for taking it, or revamping SkS/SpS entirely so they can affect abilities (with an option, somehow, not to desync from raid buffs while still benefiting from SkS/SpS).

    Quote Originally Posted by DRKoftheAzure View Post
    And I finally figured out why I hate Living Shadow; it's basically like watching someone else play DRK better than you, which why I would I want a crappy companion/pet NPC have a cool rotation for my job/class abilities when I can just watch youtube videos of older and BETTER versions of DRK that I could be watching instead? Or what if I actually want to do the rotation that Living Shadow is doing without the Living Shadow?
    I don't think a "better DRK" would be using Quietus in single-target, though I'll admit the throw-backs to certain GCD skills and the variety therein is more visually appealing.
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