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  1. #19
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MerlinCross View Post
    I kinda agree with shao and drkoftheAzure up there. And when describing it to someone that doesn't play and only understand a small amount of games, hit upon something.

    Stormblood to Shadowbringers felt like, To Myself mind you, going to a contractor about fixing a hole in the wall. And when you come back the hole is gone. Along the with the wall. Technically the problem is fixed but now there's other issues. Which are solved by... putting up new drapes or a plastic sheet.

    Granted, this doesn't seem to be a issue with DRK alone but kinda the devs as a whole. Delete the issue, and patch the remaining bits together as the fix.
    Yeah the devs just picked what worked with other classes on tacked them onto DRK and called it a "toolkit" for the expansion... Some things are good ideas but poorly executed (I'm looking mostly at you Living Shadow) and some ideas could have been great on other abilities like the charges being on Carve and Spit/Abyssal Drain.

    Athough Abyssal Drain should have been the AoE combo for Unleash, just need to re-work Unleash into a target AoE while also making Stalwart Soul into a Target AoE and making Stalwart Soul combo after Abyssal Drain and Dark Passenger could have stayed with charges and no MP cost.


    Darkside re-work could have been a 30% damage up buff while changing the properties of certain abilities while Darkside was active, which can include making oGCDs into GCDs with combo actions and combo bonuses but at the cost of all of your GCDs costing MP, though some abilities would cost more MP than others due to how much much potency they have, with certain abilities having a chance to grant Dark Arts which reduce said big MP costs, while still being a toggle.


    Carve and Spit could have been 3 hits of 450 potency that restored MP per hit and had 300 cure potency per hit.


    EDIT: The stuff above this edit is nothing more than pure speculation.


    But instead what we got some thing for an even lower common denominator than what we hoping for... and devs thought we just not take the re-work and leave it at that...


    Also is the hydra still in the wall?
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    Last edited by DRKoftheAzure; 03-05-2020 at 09:32 AM.
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.