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Thread: benchmark 2.0

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  1. #1
    Player
    Norack's Avatar
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    Nov 2011
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    Norack Sunstorm
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    Sargatanas
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    Conjurer Lv 80
    If 2.0 is supposed to be more resource efficient, I would assume that anyone currently playing would be able to squeeze more performance using their current rigs. Still, a new benchmark would certainly be useful to people considering to subscribe when it comes out.
    I was always told that 2.0 will be more resource efficient, but not in the way most people think. I was always told that the way the coding is and the way the servers are set up is that the game cant take full use of certain GPU's and will be reworked to use more than just a singlethread. So people will see there computer using more resources than it is now is what im thinking, because the game needs more, but its currently impossible to give the game all the resources it needs as it is currently set up.
    If that is the case it will be more resource efficient but not in the way people are thinking.
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  2. #2
    Player
    WiiSam's Avatar
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    Mar 2011
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    Wii Sam
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    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Norack View Post
    I was always told that 2.0 will be more resource efficient, but not in the way most people think. I was always told that the way the coding is and the way the servers are set up is that the game cant take full use of certain GPU's and will be reworked to use more than just a singlethread. So people will see there computer using more resources than it is now is what im thinking, because the game needs more, but its currently impossible to give the game all the resources it needs as it is currently set up.
    If that is the case it will be more resource efficient but not in the way people are thinking.
    Well from what I remember from a Yoshi post he said that everybody would experience the same graphics if they had at least the recommended requirements but better rigs or the requirement of more resources would only affect things of the nature of draw distance and how many items or sprites on the screen at once.

    What he meant was if you have the basic recommended requirements, you can only see say 50 sprites on the screen at once and maybe 20 metres into the distance, whereas if I have max settings I can see 150 sprites loaded at once and maybe 100m into the distance, but the quality of our graphics would be the same.
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