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  1. #51
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    i personally don't consider the devs are listening since on stormblood most feedback was focused on return DRK to his HW flow but using the new additions to improve it, not only ignore that, they ignored the more combos feedback, livind dead feedback, more MP options not less feedback ect ect ect, while they only know how to nerf and remove, nerf and remove with DRK like if every problem DRK have it should be removed instead of improved to being solved.

    we analayzed the spam problem of dark arts in SB was atached to syphon strike having a dark arts effect reducing the window to land dark arts to buff other stuff and the nerf of dark passenger on both potency and recast removing the only alternatice option we have to use our MP compared to HW where dark arts wans't a problem at all. solution? remove dark arts and use the name to the resource enchange of TBN.

    feedback tell them that delirium could being more impactfull on our damage aka burst, this could be made it easy by adding a damage buff or instead of costing gauge granting gaue or sumoning faster our shadow so we keep our unique flow, solution? nerf blood weapon on speed, duration and recast and adding clunquines on his execution making it susceptible to miss the 5 hit and removing complety all the delirium effects to copy paste inner release.

    darkside was told it was like a pasive buff and lacks interactivity, solution, lets amke it even less interactive and we add a new shinny gauge to let us see how useless is this mechanic right now.

    i don't see they care on doing anything properly with DRK whehn his course of action has been removing all his stuff, problem solved? in a sense they do, if we remove the problem there is no problem right? but i hate this course of action, and mostly when they sure they know they did a poor job with this version so thats why they busted TBN when DRK didn't need mitigation buffs since they know a powerfull feacture make ppl play the job no matter how garbage is his gameplay.
    (2)

  2. #52
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by shao32 View Post
    i personally don't consider the devs are listening since on stormblood most feedback was focused on return DRK to his HW flow but using the new additions to improve it, not only ignore that, they ignored the more combos feedback, livind dead feedback, more MP options not less feedback ect ect ect, while they only know how to nerf and remove, nerf and remove with DRK like if every problem DRK have it should be removed instead of improved to being solved.

    we analayzed the spam problem of dark arts in SB was atached to syphon strike having a dark arts effect reducing the window to land dark arts to buff other stuff and the nerf of dark passenger on both potency and recast removing the only alternatice option we have to use our MP compared to HW where dark arts wans't a problem at all. solution? remove dark arts and use the name to the resource enchange of TBN.

    feedback tell them that delirium could being more impactfull on our damage aka burst, this could be made it easy by adding a damage buff or instead of costing gauge granting gaue or sumoning faster our shadow so we keep our unique flow, solution? nerf blood weapon on speed, duration and recast and adding clunquines on his execution making it susceptible to miss the 5 hit and removing complety all the delirium effects to copy paste inner release.

    darkside was told it was like a pasive buff and lacks interactivity, solution, lets amke it even less interactive and we add a new shinny gauge to let us see how useless is this mechanic right now.

    i don't see they care on doing anything properly with DRK whehn his course of action has been removing all his stuff, problem solved? in a sense they do, if we remove the problem there is no problem right? but i hate this course of action, and mostly when they sure they know they did a poor job with this version so thats why they busted TBN when DRK didn't need mitigation buffs since they know a powerfull feacture make ppl play the job no matter how garbage is his gameplay.
    Whenever I see, here, or even think the word "problem" the only thing that comes to mind is the Hydra were you cut 1 head and 2 more instantly takes its place...
    (2)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  3. #53
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    I kinda agree with shao and drkoftheAzure up there. And when describing it to someone that doesn't play and only understand a small amount of games, hit upon something.

    Stormblood to Shadowbringers felt like, To Myself mind you, going to a contractor about fixing a hole in the wall. And when you come back the hole is gone. Along the with the wall. Technically the problem is fixed but now there's other issues. Which are solved by... putting up new drapes or a plastic sheet.

    Granted, this doesn't seem to be a issue with DRK alone but kinda the devs as a whole. Delete the issue, and patch the remaining bits together as the fix.
    (1)

  4. #54
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MerlinCross View Post
    I kinda agree with shao and drkoftheAzure up there. And when describing it to someone that doesn't play and only understand a small amount of games, hit upon something.

    Stormblood to Shadowbringers felt like, To Myself mind you, going to a contractor about fixing a hole in the wall. And when you come back the hole is gone. Along the with the wall. Technically the problem is fixed but now there's other issues. Which are solved by... putting up new drapes or a plastic sheet.

    Granted, this doesn't seem to be a issue with DRK alone but kinda the devs as a whole. Delete the issue, and patch the remaining bits together as the fix.
    Yeah the devs just picked what worked with other classes on tacked them onto DRK and called it a "toolkit" for the expansion... Some things are good ideas but poorly executed (I'm looking mostly at you Living Shadow) and some ideas could have been great on other abilities like the charges being on Carve and Spit/Abyssal Drain.

    Athough Abyssal Drain should have been the AoE combo for Unleash, just need to re-work Unleash into a target AoE while also making Stalwart Soul into a Target AoE and making Stalwart Soul combo after Abyssal Drain and Dark Passenger could have stayed with charges and no MP cost.


    Darkside re-work could have been a 30% damage up buff while changing the properties of certain abilities while Darkside was active, which can include making oGCDs into GCDs with combo actions and combo bonuses but at the cost of all of your GCDs costing MP, though some abilities would cost more MP than others due to how much much potency they have, with certain abilities having a chance to grant Dark Arts which reduce said big MP costs, while still being a toggle.


    Carve and Spit could have been 3 hits of 450 potency that restored MP per hit and had 300 cure potency per hit.


    EDIT: The stuff above this edit is nothing more than pure speculation.


    But instead what we got some thing for an even lower common denominator than what we hoping for... and devs thought we just not take the re-work and leave it at that...


    Also is the hydra still in the wall?
    (0)
    Last edited by DRKoftheAzure; 03-05-2020 at 09:32 AM.
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  5. #55
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Carve and Spit could have been 3 hits of 450 potency that restored MP per hit and had 300 cure potency per hit.
    Unless you're asking for a sudden increase of 900 damage potency (atop a random 900 healing potency) per minute, what difference does it make if you have 3 strikes of 150 potency and 200 mp each or one strike of 450 potency and 600 mp?
    (3)

  6. #56
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Unless you're asking for a sudden increase of 900 damage potency (atop a random 900 healing potency) per minute, what difference does it make if you have 3 strikes of 150 potency and 200 mp each or one strike of 450 potency and 600 mp?
    Because DRK lacks survivability ESPECIALLY with Living Dead still being a thing... speaking of Living Dead... Is it really that hard to give DRK 20 seconds of "HP cannot drop below 1 for 20 seconds" on a 5 minute cooldown as an invuln...? Oh yeah... spaghetti code...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  7. #57
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Because DRK lacks survivability ESPECIALLY with Living Dead still being a thing... speaking of Living Dead... Is it really that hard to give DRK 20 seconds of "HP cannot drop below 1 for 20 seconds" on a 5 minute cooldown as an invuln...? Oh yeah... spaghetti code...
    What does any of that have to do with splitting the same effect into 3 strikes or leaving it as one?
    (2)

  8. #58
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    What does any of that have to do with splitting the same effect into 3 strikes or leaving it as one?
    Because DRK is so slow because DRK MP regeneration sucks and Living Dead still sucks, and Darkside got nerfed into the ground with Salted Earth.
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  9. #59
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Because DRK is so slow because DRK MP regeneration sucks and Living Dead still sucks, and Darkside got nerfed into the ground with Salted Earth.
    Splitting an attack into three strikes that still use a single oGCD-press makes no difference to DRK's speed. It's just three numbers instead of one number.
    (2)

  10. #60
    Player
    PeacefulEdge's Avatar
    Join Date
    Jul 2019
    Posts
    52
    Character
    Cainhurst Alviritria
    World
    Louisoix
    Main Class
    Paladin Lv 80
    Upping the inner synergy between the tool-kit, verraising some old weaponskills and giving lots of love to blood weapon and delirium, that would be my Golden lining. At least for me.
    (1)

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