
Originally Posted by
shao32
i personally don't consider the devs are listening since on stormblood most feedback was focused on return DRK to his HW flow but using the new additions to improve it, not only ignore that, they ignored the more combos feedback, livind dead feedback, more MP options not less feedback ect ect ect, while they only know how to nerf and remove, nerf and remove with DRK like if every problem DRK have it should be removed instead of improved to being solved.
we analayzed the spam problem of dark arts in SB was atached to syphon strike having a dark arts effect reducing the window to land dark arts to buff other stuff and the nerf of dark passenger on both potency and recast removing the only alternatice option we have to use our MP compared to HW where dark arts wans't a problem at all. solution? remove dark arts and use the name to the resource enchange of TBN.
feedback tell them that delirium could being more impactfull on our damage aka burst, this could be made it easy by adding a damage buff or instead of costing gauge granting gaue or sumoning faster our shadow so we keep our unique flow, solution? nerf blood weapon on speed, duration and recast and adding clunquines on his execution making it susceptible to miss the 5 hit and removing complety all the delirium effects to copy paste inner release.
darkside was told it was like a pasive buff and lacks interactivity, solution, lets amke it even less interactive and we add a new shinny gauge to let us see how useless is this mechanic right now.
i don't see they care on doing anything properly with DRK whehn his course of action has been removing all his stuff, problem solved? in a sense they do, if we remove the problem there is no problem right? but i hate this course of action, and mostly when they sure they know they did a poor job with this version so thats why they busted TBN when DRK didn't need mitigation buffs since they know a powerfull feacture make ppl play the job no matter how garbage is his gameplay.