


He's probably speaking from someone who played during XI's lvl 75 heyday, as oppose to what it is now. And as someone who also played XI I think he exaggerates, but I don't think he's wrong in how he addresses the way XI handled RDM and the other jobs.
And not to be rude or anything, but you pretty much proved his point in that you let your experience from XI cloud the way you see other iterations of the jobs in other games. It almost feels like you'd much rather go play XI's version of the jobs than XIV. Which is fine, but you shouldn't expect XIV to take direct notes from XI. That's just unrealistic.
I started ffxi last year and I was blown away how much depth the battle system and jobs are from FFXIV.
So I didn't let XI cloud my judgement nor am I speaking from nostalgia
I didn't say your bias comes from a place of nostalgia. It could very well be a recency bias type of deal. Regardless, you suggested XIV's RDM should be more like XI's RDM's, because...why? Don't get me wrong. I wouldn't mind seeing some supportive abilities for RDM, but I take an issue of just lifting things from XI. Seeing XIV's get Slow, Paralyze and some en-spells would just be lame.
And it's nice to see someone play XI. I played XI around mid 2000s to about 2010. My first MMO actually. I look back on it fondly, but I'm very critical of what I remember. It was/is an amazing, but deeply flawed game. And what it could get away with, wouldn't work for XIV. And vice-versa.
If we went with FFXI RDM we should give it refresh and let it sit in the back as a healer since that's how most people used it in 11 and since the sub job system isn't in place to allow for it to do other things. In all seriousness though, this was bound to happen and the job probably will get boosted in DPS here soon. Probably some potency buffs. As for wanting something super creative thought with jobs and a more in depth system? You're probably not going to get that. Outside of Savage raids, FF14 doesn't take much thought to get through most of it's content. And if this were like 11, the job balance would be way worse. At least 14 doesn't let a job sit far behind the rest for several years.
Last edited by Seku; 09-22-2019 at 05:45 AM.



TL;DROh yes I remember Summoner being a "Support" class in FFXI. Do you know how many of my own spells I used for leveling in groups?
None.
Also Thanks for proving my point. This has been a nice little aside, but unless you want to address my actual point in my original post, which was how does any of this help RDM in THIS game, good day. By the way XIV isn't "shallow" It just doesn't have arbitrary rip currents that suck you underwater.
FFXIV is shallow is boring repetitive battle and actions


You're speaking on 75 era FFXI from years long past that ain't coming back. 99 era, leveling is stupidly faster and no one camps NMs anymore.. or at least no longer the ones with items that were once big ticket items. Vrtra(?) and Fafnir, etc, they all sit there all alone with no one to wipe the ground with. Actually I think most of them require pop items now, no thanks to the RMT era that ran alongside the 75 era.
So slow, boring, repetitive slog with trusts?You're speaking on 75 era FFXI from years long past that ain't coming back. 99 era, leveling is stupidly faster and no one camps NMs anymore.. or at least no longer the ones with items that were once big ticket items. Vrtra(?) and Fafnir, etc, they all sit there all alone with no one to wipe the ground with. Actually I think most of them require pop items now, no thanks to the RMT era that ran alongside the 75 era.
I. Don’t. Care. About. A. Dead. Game. Stop. Trying. To. Sell. It. To. Me.



Hybrid system just cant work
sure id love RDM to get more White magic style utility
that doesnt involve healing or raising
god forbid it get vermedica

Id love some support flavor from the Black Magic side. Erase was so perfect because it was a caster role skill to fill our healing niche, but still shared within the role. Having access to a small emergency heal seems very within the realm of a caster. I wish they would have reworked it to make it a little more valuable. Being able to use it on yourself at like 350 potency would have been pretty decent and within caster limitations. :c Apoc being dead is even sadder.
VerMedica would be so gross. ;-; Please no SE.
Last edited by Zyneste; 09-22-2019 at 11:27 PM.
Got it, a solution for their damage and utility. Verreflect, 7 min cd. Essentially giving a tank a second cheat cooldown (or somebody standing where they shouldn't be a chance to not die), that will reflect the tank buster at the boss. That'd be almost too cheesy, but I'd be interested to see what kind of strats could be made from a tool like that.
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