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  1. #1
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Auryan View Post
    He's probably speaking from someone who played during XI's lvl 75 heyday, as oppose to what it is now. And as someone who also played XI I think he exaggerates, but I don't think he's wrong in how he addresses the way XI handled RDM and the other jobs.
    And not to be rude or anything, but you pretty much proved his point in that you let your experience from XI cloud the way you see other iterations of the jobs in other games. It almost feels like you'd much rather go play XI's version of the jobs than XIV. Which is fine, but you shouldn't expect XIV to take direct notes from XI. That's just unrealistic.

    I started ffxi last year and I was blown away how much depth the battle system and jobs are from FFXIV.

    So I didn't let XI cloud my judgement nor am I speaking from nostalgia
    (0)

  2. #2
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    I started ffxi last year and I was blown away how much depth the battle system and jobs are from FFXIV.

    So I didn't let XI cloud my judgement nor am I speaking from nostalgia
    I didn't say your bias comes from a place of nostalgia. It could very well be a recency bias type of deal. Regardless, you suggested XIV's RDM should be more like XI's RDM's, because...why? Don't get me wrong. I wouldn't mind seeing some supportive abilities for RDM, but I take an issue of just lifting things from XI. Seeing XIV's get Slow, Paralyze and some en-spells would just be lame.

    And it's nice to see someone play XI. I played XI around mid 2000s to about 2010. My first MMO actually. I look back on it fondly, but I'm very critical of what I remember. It was/is an amazing, but deeply flawed game. And what it could get away with, wouldn't work for XIV. And vice-versa.
    (4)

  3. #3
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    If we went with FFXI RDM we should give it refresh and let it sit in the back as a healer since that's how most people used it in 11 and since the sub job system isn't in place to allow for it to do other things. In all seriousness though, this was bound to happen and the job probably will get boosted in DPS here soon. Probably some potency buffs. As for wanting something super creative thought with jobs and a more in depth system? You're probably not going to get that. Outside of Savage raids, FF14 doesn't take much thought to get through most of it's content. And if this were like 11, the job balance would be way worse. At least 14 doesn't let a job sit far behind the rest for several years.
    (4)
    Last edited by Seku; 09-22-2019 at 05:45 AM.

  4. #4
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Razard View Post
    Oh yes I remember Summoner being a "Support" class in FFXI. Do you know how many of my own spells I used for leveling in groups?

    None.

    Also Thanks for proving my point. This has been a nice little aside, but unless you want to address my actual point in my original post, which was how does any of this help RDM in THIS game, good day. By the way XIV isn't "shallow" It just doesn't have arbitrary rip currents that suck you underwater.
    TL;DR

    FFXIV is shallow is boring repetitive battle and actions
    (0)

  5. #5
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jkap_Goat View Post
    TL;DR

    FFXIV is shallow is boring repetitive battle and actions
    And FFXI is a slow, boring, repetitive, mindless slog where the endgame is who can out bot each other for NM's.

    Your point?
    (7)

  6. #6
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by Razard View Post
    And FFXI is a slow, boring, repetitive, mindless slog where the endgame is who can out bot each other for NM's.

    Your point?
    You're speaking on 75 era FFXI from years long past that ain't coming back. 99 era, leveling is stupidly faster and no one camps NMs anymore.. or at least no longer the ones with items that were once big ticket items. Vrtra(?) and Fafnir, etc, they all sit there all alone with no one to wipe the ground with. Actually I think most of them require pop items now, no thanks to the RMT era that ran alongside the 75 era.
    (2)

  7. #7
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rasikko View Post
    You're speaking on 75 era FFXI from years long past that ain't coming back. 99 era, leveling is stupidly faster and no one camps NMs anymore.. or at least no longer the ones with items that were once big ticket items. Vrtra(?) and Fafnir, etc, they all sit there all alone with no one to wipe the ground with. Actually I think most of them require pop items now, no thanks to the RMT era that ran alongside the 75 era.
    So slow, boring, repetitive slog with trusts?

    I. Don’t. Care. About. A. Dead. Game. Stop. Trying. To. Sell. It. To. Me.
    (1)

  8. #8
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Hybrid system just cant work
    sure id love RDM to get more White magic style utility
    that doesnt involve healing or raising
    god forbid it get vermedica
    (1)

  9. #9
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Duskane View Post
    Hybrid system just cant work
    sure id love RDM to get more White magic style utility
    that doesnt involve healing or raising
    god forbid it get vermedica
    Id love some support flavor from the Black Magic side. Erase was so perfect because it was a caster role skill to fill our healing niche, but still shared within the role. Having access to a small emergency heal seems very within the realm of a caster. I wish they would have reworked it to make it a little more valuable. Being able to use it on yourself at like 350 potency would have been pretty decent and within caster limitations. :c Apoc being dead is even sadder.

    VerMedica would be so gross. ;-; Please no SE.
    (0)
    Last edited by Zyneste; 09-22-2019 at 11:27 PM.

  10. #10
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Duskane View Post
    Hybrid system just cant work
    sure id love RDM to get more White magic style utility
    that doesnt involve healing or raising
    god forbid it get vermedica
    Got it, a solution for their damage and utility. Verreflect, 7 min cd. Essentially giving a tank a second cheat cooldown (or somebody standing where they shouldn't be a chance to not die), that will reflect the tank buster at the boss. That'd be almost too cheesy, but I'd be interested to see what kind of strats could be made from a tool like that.
    (0)

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