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  1. #1
    Player
    DRKoftheAzure's Avatar
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    Feb 2017
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    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
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    1,226
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RadicalPesto View Post
    Dark Knight has been in every world first group this expansion because of how strong its personal mitigation is. You're completely misunderstanding the importance of DPS vs. mitigation to claim mitigation is not relevant compared to DPS, when instead it's excess mitigation that isn't relevant compared to DPS. TBN helps provide an extremely solid baseline in terms of the mandatory mitigation every encounter or big pull requires, and making it a DPS gain will result in DPS optimization for DRK being based around bad play and deliberately being hit by AoEs.

    TBN is the single best individual mitigation skill in the game. It doesn't need to be a DPS button.
    Quote Originally Posted by Awful View Post
    Then you clearly dont know how to use TBN or you waste it, TBN lines up in almost every TB scenario so far this xpac, not to mention back in E4S you could Rampart + TBN to eat 1 Stonecrusher then use LD to eat the rest with the double tank stack mechanic trivializing it during MGR or Fault Line you easily had TBN if you were orange. Even during E5S every crippling blow there is TBN available and during thunderstorm if I so choose with Dark Mind, the mitigation on TBN is so strong and in the right hands is just amazing.

    But mitigation isn't worth it though right?
    If tankbusters were way more frequent, I would actually use TBN as the devs clearly intended, but because of how infrequent tankbusters tend to be, TBN just feels more like bloat along with Dark Mind... Though they did add re-worked TBN at the start of the expansion for the "Dark Arts spam replacement" which is probably the dumbest re-work the devs have ever done...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  2. #2
    Player
    Awful's Avatar
    Join Date
    Jul 2015
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    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    If tankbusters were way more frequent, I would actually use TBN as the devs clearly intended, but because of how infrequent tankbusters tend to be, TBN just feels more like bloat along with Dark Mind... Though they did add re-worked TBN at the start of the expansion for the "Dark Arts spam replacement" which is probably the dumbest re-work the devs have ever done...
    You're joking right? Dark Mind and TBN aren't "bloat" they're literally one of the strongest mitigation CDs when stacked together, especially if the boss has magical TBs or Mid range AoE group damage, look at Ramuhs lightning AoEs they do 40-50k unmitigated on a non tank and you'll take about 25-30k on a tank Dark Mind is F R E E if you don't wanna use TBN.

    We can also look back at old Eden Gate Savage fights (Been away for school so I'm just getting into Savage this tier), You have E2S TBs every 90 seconds that you can rotate Dark Mind, You have E1S lasers as well as using TBN on the Gravitational Waves to save your healers healing you after the fact, E3S Tsunami/single soak/TBs, E4S double fists/Earthen fury etc I could go on. It's not fluff these are core CDs for DRK that makes them stand out and isn't taken for granted you can use these in conjunction and it's one of the strongest combinations in the game. The fact you don't use TBN just makes me question if you just pull these things out of nowhere, I get you jumped ship to GNB which nothing wrong with that, but it's like if you never used Camouflage or HoS because it was "fluff" or Continuation because TBN is indeed a core mechanic just like your Gnashing combos are a necessity for GNB.

    As for the Dark Arts spam that's subjective, if you liked that kind of play style that's totally fine same if you like Edge/Flood of Shadow, personally I like DRKs more contained burst combo but as pointed out in other threads I wish DRK evolved with their burst vs what Delirium is today. I don't mind it really and I love playing ShB DRK it's my 2nd fav with HW being my choice and SB being the option I'd avoid like the plague since that play style made me swap to unga-bunga WAR in SB.
    (4)

  3. #3
    Player
    Lammas's Avatar
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    Aug 2017
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    117
    Character
    Combo Lammas
    World
    Omega
    Main Class
    Fisher Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    re-worked TBN at the start of the expansion for the "Dark Arts spam replacement" which is probably the dumbest re-work the devs have ever done...
    Are you seriously trying to say that TBN giving you 50 blood back then was better than the cost neutral ogcd it is giving us now? I just.... what?
    (3)

  4. #4
    Player
    DRKoftheAzure's Avatar
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    Feb 2017
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    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
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    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lammas View Post
    Are you seriously trying to say that TBN giving you 50 blood back then was better than the cost neutral ogcd it is giving us now? I just.... what?
    If TBN was 50+neutral oGCD, then I wouldn't have as much of an issue with it...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  5. #5
    Player
    ReiMakoto's Avatar
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    Jun 2017
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    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    If TBN was 50+neutral oGCD, then I wouldn't have as much of an issue with it...
    As much as I also liked tbn giving 50 blood in stormblood (optimising blood to end phases on a soul eater was fun), having it be nuetral AND giving blood would simply be broken, you'd be encouraged to break as close to off cooldown as you could, which is exactly what they are designing away from and why we don't have HW drk anymore, because they don't want a classes dps to be heavily tied to its defensive skills/ making its dps higher when main tanking. The only current exception to this is warrior with vengence but the reflect is absolutely tiny.
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  6. #6
    Player
    DRKoftheAzure's Avatar
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    Feb 2017
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    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
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    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReiMakoto View Post
    As much as I also liked tbn giving 50 blood in stormblood (optimising blood to end phases on a soul eater was fun), having it be nuetral AND giving blood would simply be broken, you'd be encouraged to break as close to off cooldown as you could, which is exactly what they are designing away from and why we don't have HW drk anymore, because they don't want a classes dps to be heavily tied to its defensive skills/ making its dps higher when main tanking. The only current exception to this is warrior with vengence but the reflect is absolutely tiny.
    Except TBN is designed with DRK being comfortable with either MT or OT, and DPS checks/enrage timers are just basically still a fad that refuses to die so having TBN be Neutral and giving 50 blood gauge isn't as broken as say BLM Sleep spell is good dungeon utility so long as everyone isn't constantly spamming AoE attacks that wake everything up or WHM AoE stun(A.K.A. Holy) is so good in dungeons when WHM in actuality no BLM wants to use Sleep spell because "mah deeps" and Holy has a delay(probably like 2 or 3 seconds) that lasts so long that by the time everything becomes fully resistant your tank is probably already dead all because "mah deeps".
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  7. #7
    Player
    ReiMakoto's Avatar
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    Jun 2017
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    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    Except TBN is designed with DRK being comfortable with either MT or OT, and DPS checks/enrage timers are just basically still a fad that refuses to die so having TBN be Neutral and giving 50 blood gauge isn't as broken as say BLM Sleep spell is good dungeon utility so long as everyone isn't constantly spamming AoE attacks that wake everything up or WHM AoE stun(A.K.A. Holy) is so good in dungeons when WHM in actuality no BLM wants to use Sleep spell because "mah deeps" and Holy has a delay(probably like 2 or 3 seconds) that lasts so long that by the time everything becomes fully resistant your tank is probably already dead all because "mah deeps".
    Oh, I see you just don't understand how balance and the game works. WHMs healing kit is so broken it can cast holy as almost every gcd and keep the tank alive, same with the other healers, I literally dont gcd heal at all when I play scholar in dungeons as that is the way the game is designed. Its why sleep is broadly useless as well, whats the point in sleeping everything and slowly killing them all when you can just aoe kill them vastly quicker at pretty much no loss to anyone even in the biggest of pulls. Things dying quicker mitigates more damage than sleep ever would. DPS checks also need to be a thing otherwise parties could just attrition through mechanics and the responsibility of dps players drops to the floor.
    (2)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #8
    Player
    DRKoftheAzure's Avatar
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    Feb 2017
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    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
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    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ReiMakoto View Post
    DPS checks also need to be a thing otherwise parties could just attrition through mechanics and the responsibility of dps players drops to the floor.
    Implying people aren't already doing this already because all they need to do is outgear the content they are running to achieve the results they actually want. And heaven forbid that fun comes before balancing .

    In fact Yoshi-P could come out at any point and say that people are playing DRK(or any job/class for that matter) wrong because they are spamming only 1-2-3(or whatever single target spam you have) on bosses, yet DPS checks are designed to force you to optimize DPS as much as possible. PB AoE are good for cheesing "look away" mechanics, but those moments are too few and too far in between that's just better to hold your single target rotation until the mechanic is done and over with and that assuming the fight has "look away" mechanics.

    Ranged attacks that all tanks and some most Melee DPS are good for when you need to move away from the boss, but it's either more optimal to finish your spam or hold your spam because using your ranged attack interrupts your combo.

    I get that the devs don't want tanks to be as powerful as melee DPS or healers to be doing as much damage as a Caster DPS, but if they need to buff all of the DPS to compensate for tank and healer DPS being not as strong as a DPS in general if they really want to keep enrage timers.
    (0)