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  1. #1
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Given a regular AV run takes about 10mins or even less with a coordinated party, they could limit it to 1 LJ per party, it would still go quicker but not drastically and would help keep limited content alive, as I mentioned earlier dungeon balance is a joke especially the older the content gets, allowing 1 LJ per party wouldnt be too bad and could even incentivise people to partake it it.
    I was the only LJ in the party......... BLU can kill the first and second boss in just a few hits with missile and tail screw, imagine you are a new player at level 48 and that happens.
    (0)
    Last edited by Lambdafish; 02-28-2020 at 02:04 AM.

  2. #2
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Lambdafish View Post
    I was the only LJ in the party......... BLU can kill the first and second boss in just a few hits with missile and tail screw.
    Could just ban the instant deaths then, didn't realise both of those were susceptable given how many things arn't. Either way could be done.

    Edit: given the speedrun of Aurum Vale is 4 mins with 4 blue mages going full cheese, I am doubt that it was sub 5 mins with 1, but with access to the doom skills it would make the run faster, but on 1 blue mage I can't see the clear time being signficantly faster when factoring in RNG, as those bosses die in a min or so anyway. And If I was a new player and saw that, it might encourage me to try out this limited job thing, then all of a sudden they like how blue mage plays and in our hypothetical earlier hits limited cap and has fun being a blue main who also does limited on the side

    Edit2: Found a speedrun in 7 mins with only one blu, but that required cooldown mapping and pull sizes determined by the party, having it be random in df you wont get that

    Edit3: your point about imagine if this happened to a level 48 new player is irrelevant when considering we're talking about a df option
    (3)
    Last edited by ReiMakoto; 02-28-2020 at 09:15 AM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
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    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
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