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  1. #1
    Player
    Kenky's Avatar
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    Jul 2019
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    Ul'dah
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    380
    Character
    R'ahlin Taka
    World
    Mateus
    Main Class
    Monk Lv 100
    Okay. Then, in your almighty wisdom tell me this.

    If it moves from required content to Optional content, then why would SE put time and effort into maintaining it? You're asking for it to be optional and with that territory, comes the obvious issue of it just being neglected. There's no real counter to that, especially when other "optional content" in FFXIV has been left alone for quite a fair amount of time. Said time varying wildly depending on which optional content you're thinking of.

    And I've still yet to actually get a response from either of you about why you continue to play, when the main appeal of the game (to many, especially with the games design featuring this, mind!) is the story.

    And the "rounding out" part was more aimed at Sauc than you, Skivvy. However the "stupid mindset" you state is rather odd, if not laughable at best. What do you personally expect from a Final Fantasy game, exactly. If not its main selling point?

    Quote Originally Posted by sauc View Post
    It wouldn't change, not sure how many times I have to repeat it. You like the msq? Cool keep reading everything, I don't so I avoid it and everybody wins. There's no reason to believe the quality of it would drop down, there's already tons of ways to level your secondary classes ALREADY in game that exist only for that purpose. Roulettes potd/hoh fates sidequests exist almost solely for that purpose the only difference is now you would be able to do those on your starter class as well.
    See, here's where you fall into a snag. Yes, you can level up secondary classes doing sidequests, hoh, etc. That's the intent. But you need to unlock said content first and i've yet to find a game that doesn't have some form of progression-gating to ensure players go through a general learning curve. Not to mention you already can do all of these on your starting classes. Infact, you can unlock POTD at 20 and do POTD until you're blue in the face, but you still have to go through that learning curve, regardless of your level.

    Unless you pay, that is. Which is its own can of worms I'd particularly like to not go back to.
    (5)
    Last edited by Kenky; 02-26-2020 at 01:33 PM.

  2. #2
    Player
    sauc's Avatar
    Join Date
    Mar 2019
    Posts
    57
    Character
    Avila Blacke
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kenky View Post
    Okay. Then, in your almighty wisdom tell me this.

    If it moves from required content to Optional content, then why would SE put time and effort into maintaining it? You're asking for it to be optional and with that territory, comes the obvious issue of it just being neglected. There's no real counter to that, especially when other "optional content" in FFXIV has been left alone for quite a fair amount of time. Said time varying wildly depending on which optional content you're thinking of.

    And I've still yet to actually get a response from either of you about why you continue to play, when the main appeal of the game (to many, especially with the games design featuring this, mind!) is the story.

    And the "rounding out" part was more aimed at Sauc than you, Skivvy. However the "stupid mindset" you state is rather odd, if not laughable at best. What do you personally expect from a Final Fantasy game, exactly. If not its main selling point?



    See, here's where you fall into a snag. Yes, you can level up secondary classes doing sidequests, hoh, etc. That's the intent. But, just like every other MMO out there you need to unlock it first. Guess where that comes in?
    In the other mmos I played it's unlocked just by having the required level or at worst doing some sidequest. Example: you hit level 14 satasha is immediately available and queuable for regardless of anything else you've done

    And why wouldn't they maintain it if it's as popular as you claim it is? Would be a pretty bad buisness move on their part to do something like that. If it so happens that it isn't worth maintaining anymore cause it's optional and no one is doing it then that would mean it's more a silent majority instead of a vocal minority.

    Also I did say it I do raids and endgame in general, I also leveled every class to 80. Pretty much nothing I do is story related, I know the gist of it but none of my friends or my static really paid any attention to it.

    On your learning curve thing, I would say people learn how to play their character more from leveling through combat all the way to 80 than talking to npcs and watching cutscenes.
    (2)
    Last edited by sauc; 02-26-2020 at 01:45 PM.

  3. #3
    Player
    Kenky's Avatar
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    Ul'dah
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    Character
    R'ahlin Taka
    World
    Mateus
    Main Class
    Monk Lv 100
    Quote Originally Posted by sauc View Post
    In the other mmos I played it's unlocked just by having the required level or at worst doing some sidequest. Example: you hit level 14 satasha is immediately available and queuable for regardless of anything else you've done

    And why wouldn't they maintain it if it's as popular as you claim it is? Would be a pretty bad buisness move on their part to do something like that. If it so happens that it isn't worth maintaining anymore cause it's optional and no one is doing it then that would mean it's more a silent majority instead of a vocal minority.

    Also I did say it I do raids and endgame in general, I also leveled every class to 80. Pretty much nothing I do is story related, I know the gist of it but none of my friends or my static really paid any attention to it.
    And you ever wonder what the "sidequest" is meant to do? Let's have a think, shall we?
    (2)

  4. #4
    Player
    sauc's Avatar
    Join Date
    Mar 2019
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    57
    Character
    Avila Blacke
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kenky View Post
    And you ever wonder what the "sidequest" is meant to do? Let's have a think, shall we?
    Big difference in a 5 minute quest that unlocks at level 41 to go into aurumn vale compared to hitting 41 and realizing you have to go through 41 levels worth of msq to unlock aurum vale. Think unlocking raids sidequests.
    (1)

  5. #5
    Player
    Skivvy's Avatar
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    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kenky View Post
    And I've still yet to actually get a response from either of you about why you continue to play, when the main appeal of the game (to many, especially with the games design featuring this, mind!) is the story.
    You never asked me why I still play (not a mindreader here, gotta help me out). But as it seems you're curious, I've always liked collecting mounts/minions/glamours, etc. BSing with friends or just hanging out was fun, although most have quit now. I still keep up with the beast tribes (this ties more into the mount/glam/minion collection), and I tend to really like the 24-man raids. I love me some fantasias, and running around as a cute Lala. A while back I also took to leveling all of my jobs & classes to 80, almost done now. I'm sure there is more, but that should be enough for this conversation.

    Quote Originally Posted by Kenky View Post
    However the "stupid mindset" you state is rather odd, if not laughable at best. What do you personally expect from a Final Fantasy game, exactly. If not its main selling point?
    My experience with Square Enix games is pretty much XI (their only other successful MMO*), and XIV.

    I started playing XI back in the day after a coworker invited me to play with them. I thought the game was amazing. I loved exploring the world, met some really fun people, Dymamis was my jam, got up to drunk shenanigans in Sky, learned how to solo NMs with my Corsair, worked on collecting gear - pretty much your typical run of the mill for MMO* activities. The story never factored into it for me at all. Keep in mind that XI does in fact have an enormous MSQ story to be had for those who want it, quite befitting for an SE title. It's just wasn't my thing at the time. The great thing is that I could simply do the quests I needed to unlock whatever specific content / items I was aiming for, and could ignore the rest until I was needing it (if ever).

    Just to note, *MMO is the vital keyword up above and to this conversation. This is not one of their single-player games where linear progression is to be expected. As this is an MMO, it shouldn't try to shoehorn players to follow a rigid path. Some guidance never hurts, but as it is now, if you want to do current endgame, you are required to complete 100% of the old MSQ - and that's just crazy. And a huge turn off for many. There is probably a good reason why Yoshi and crew are working on revamping the old story content. If it was perfectly fine as is, why would they bother fixing 6 year old content?

    So yeah, MMOs - they attract people with all sorts of interests. I think I'm pretty decent proof that you can thoroughly enjoy one of SE's MMOs without giving two shakes about the story.

    I strongly feel that telling people to find another game simply because they aren't interested in the story is a very bad way to go about things.
    (2)