Quote Originally Posted by AnimaAnimus View Post
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I agree with what you're saying. However I don't think they are planning to keep this game going for another 10 years (with live updates). Story will probably end after about 2 expansions I would guess and we will get a whole new MMO.

Another suggestion I had made in a previous thread (which was also met with just as much criticism) was to treat this whole story from ARR till whatever next expansion will be as 1 saga and then continue the story with a completely new concept/threat without involving any of the previous story elements so people can safely level boost and story skip to that point and enjoy next saga story to the fullest, even though they didn't experience 2.0 till 6.0 . Potentially increasing longevity of this game.

My concern was that the endgame community would get smaller and smaller with each expansion because the MSQ keeps stacking up. Some players that are up to date with endgame MSQ will stop for whatever reason (bored, switching game, dying irl) while there will be less and less new players coming in due to the hundreds of hours of MSQ. Those new players may be enjoying old MSQ and get to endgame eventually, put it will take longer and longer with each expansion and I'm sure many will never get there because a couple hundred hours is a serious dedication, especially for casual players. It will take many months to get to endgame if you play casually and don't have that much time.

What also needs to be considered is the fact that combat will be getting more and more boring at lower levels with each expansion, as they lock abilities behind higher levels. Unless they change the system by next expansion. Keeping old MSQ instances relevant will also get harder (could be fixed by adding alternative solo instance by messing with numbers)

However after this thread I do get the argument for continuous mandatory MSQ, although I don't think the game can last many more expansions with current formula.