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  1. #1
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I honestly don't see much of a problem. If you just play one character you just have to do it once anyway then you can level the remaining jobs however you want. If you play more than one character it's a drawback you take to bypass weekly locks that everyone else has to deal with. If they removed it I wouldn't care too much, but since it gears people up for the next dungeon by giving them gear the first time you do it it's almost something you might do anyway even if you didn't care for the story in the end.
    (1)

  2. #2
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    25 cents dollars. 25 cents dollars is all it takes.
    (2)
    WHM | RDM | DNC

  3. #3
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    I am not really sure why you think this is a good idea, OP.

    If you don't want to play the story and level up, you can buy skips to take you straight to endgame. If you don't consider that a valid investment, your urge to get the endgame isn't an overpowering one, so maybe you'll enjoy journeying through the story. It's a win/win for SE because you either pay a larger amount to bypass the MSQ or you sub for the time it takes to do it. By the time to get to level 80 by either means, you're having fun or you're not. But SE has made money out of you through this time.

    If they make story skip free, level boost free and then you decide you're not having fun, they made a month's sub out of you, and that's it. The option to skip the story already exists. Why would they make it free? People who want to rush past the story are probably not going to hang around very long once they've done so, most of the future content is also going to be story based so why would they stay.

    SE gave these people the option to buy skips if they want to. That's all the game needs in this respect
    (3)

  4. #4
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Elladie View Post
    I am not really sure why you think this is a good idea, OP.

    If you don't want to play the story and level up, you can buy skips to take you straight to endgame. If you don't consider that a valid investment, your urge to get the endgame isn't an overpowering one, so maybe you'll enjoy journeying through the story. It's a win/win for SE because you either pay a larger amount to bypass the MSQ or you sub for the time it takes to do it. By the time to get to level 80 by either means, you're having fun or you're not. But SE has made money out of you through this time.

    If they make story skip free, level boost free and then you decide you're not having fun, they made a month's sub out of you, and that's it. The option to skip the story already exists. Why would they make it free? People who want to rush past the story are probably not going to hang around very long once they've done so, most of the future content is also going to be story based so why would they stay.

    SE gave these people the option to buy skips if they want to. That's all the game needs in this respect
    The skips don't take you straight to endgame, you still need to do considerable amount of very awkward story you will barely understand because you didn't experience everything that came before it. It will also spoil previous story which you may have wanted to do at some point after you've experienced some endgame content and got a feel for the combat.

    When it comes to profit, the game could perhaps make even more profit by making it more accessible and draw in many more players who are used to other MMO's. They could potentially get more sales long term and thus make more profit. Complying to demand is why the game isn't costing 200$. You need to have a good deal to attract as many players as possible.

    These are purely counterarguments against the "MSQ skip potion", not for the actual topic itself.
    (1)

  5. #5
    Player

    Join Date
    Nov 2018
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    1,706
    Quote Originally Posted by SamRF View Post
    It will also spoil previous story which you may have wanted to do at some point after you've experienced some endgame content and got a feel for the combat.
    That's what unlocking content without the story would do: spoil the story unless the endgame content is always separated from the MSQ, which would limit the narrative possibility. The latest example is the Eden raid.
    (5)

  6. #6
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by SamRF View Post
    The skips don't take you straight to endgame, you still need to do considerable amount of very awkward story you will barely understand because you didn't experience everything that came before it. It will also spoil previous story which you may have wanted to do at some point after you've experienced some endgame content and got a feel for the combat.

    When it comes to profit, the game could perhaps make even more profit by making it more accessible and draw in many more players who are used to other MMO's. They could potentially get more sales long term and thus make more profit. Complying to demand is why the game isn't costing 200$. You need to have a good deal to attract as many players as possible.

    These are purely counterarguments against the "MSQ skip potion", not for the actual topic itself.
    You speak like they're needing to compromise to get more players when it is doing remarkably well as an MMO. As though this isn't a ridiculously successful MMO already, which just got a standing ovation for its Shadowbringers expansion (with it being heralded as one of the best storylines in the FF series, which is high praise), an increasing player base and one miraculously rescued from its massive flop from 1.0. It's not like this hasn't been encouraging its share of WoW refugees either. It seems ridiculous that after the team has done this amazingly well, that they should be doing more to maximise profit. There's certainly things that need improvement (chronic moany healer here) and there are problems out there, but I'd not say it being a story focused game is not one of them.

    They could try to please everyone to maximise profit even further, yes, but the idea of developer effort being driven to maximum profit for me already is a terrible principle. Hello EA.

    But trying to please everyone can also dilute the experience, there being an imperative to progress story rather than it being optional encourages more investment in the experience of the game and this is what people come to expect out of a story driven game. And the game is tailored to provide a certain user experience. I cannot skip story progression in any other Final Fantasy. If I want to fight Ruby Weapon in FFVII, I have to progress to it, not just jump in and do the fight. I thought this principle was actually kinda well...normal for a video game. It isn't always different for an MMO and I like that it isn't here.
    (7)
    Last edited by Saefinn; 02-26-2020 at 09:47 AM.

  7. #7
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by SamRF View Post
    The skips don't take you straight to endgame, you still need to do considerable amount of very awkward story you will barely understand because you didn't experience everything that came before it. It will also spoil previous story which you may have wanted to do at some point after you've experienced some endgame content and got a feel for the combat.
    It sounds to me like you're asking for two mutually exclusive things here, though, at least insofar as they want to handle FFXIV. So far as I can tell from this, you want:
    1. For people to join and be immediately able to jump to endgame raiding, so they can experience endgame and know what it's like.
    2. To ensure they aren't spoiled on story, so they can go back and play it at some later date.

    But clearly what the devs want to do with FFXIV is to tell a story where pieces interconnect. You can't do really any Shadowbringers content that takes you to the Crystarium without (to some extent) spoiling a bit of the Crystal Tower alliance raid storyline. You can't do the Twinning without spoiling at least a little bit of the Alexander and Omega raids. You can't do the Eden raids without spoiling the end result of the choice that a certain character makes in the MSQ. You can't do any ShB content at all without spoiling the entire late-post-Stormblood arc.

    There are games where you can do content out-of-order. Where things will scale appropriately, so it doesn't matter if you've finished three other expansions or if this is your first set of quests, and where no storyline in one expansion remotely impacts another one. Where every expansion stands on its own narratively, and nothing that happens in any one expansion is referenced (and thus potentially spoiled) in another, so it doesn't matter what order they're played in. (Or where the game has little to no story at all beyond some sort of shared background meta-narrative that advances in realtime, a'la EvE Online or Elite: Dangerous.)

    But I'd argue we have plenty of evidence that's not the game that the FFXIV dev team want to make.

    I feel like even if they were to reboot the story and get rid of every element we've already had—no reference to the Calamity, no interactions with the existing NPCs we've met and had extensive interactions with like the Garlond Ironworks crew, or the Eorzean leader NPCs and Aymeric, or Estinien, or the Scions—so that absolutely nothing in the game up to this point were referenced, I suspect they'd still want to reference things in the new saga going forward in it. And then you still have the same problem; even if 6.0 pushes a reset button—throws you onto a new star somewhere without any established NPCs and never references anything prior to it—when 7.0 comes out, it references stuff in 6.0.

    What you might be able to do is the Bioware approach, like they did for Mass Effect 2 on Playstation when Mass Effect 1 had not been released there; they made a sort of playable 'comic book' that took you through the story very quickly, letting you make any choices that you would've been able to make in the game, and then created an appropriate world state to import into ME2. SquareEnix could do one of those for each storyline—including 1.0, if they wanted!—and then people would be able to get the story without having to do the grind, and could use jump potions. You could even extend those potions to go to endgame at that point.

    But if the ask is "I don't want this game to have ongoing story at all, every expansion should be self-contained with no story elements and characters carried over between them, and where you can do them in any order and at your leisure", I'd argue that's a very different game than FFXIV is—or, arguably, than the dev team seems to ever intend it to be. Or even want to make.

    And for a shift that dramatic... well, it strikes me as saying there's flaws in Law and Order, because it doesn't have enough starships and space wizardry. And no matter how much you might enjoy Star Wars, they're two very different things, and there's space in the world for both of them.

    (That said, BRB; I'm totally going to go write a procedural legal drama set in the Star Wars universe because it sounds amazing. And there's space in the world for that third thing, too.)
    (7)

  8. #8
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SamRF View Post
    Would it be feasible to add an option to unlock instances without making it mandatory to do MSQ?

    Most MMOs don't have such a (long) main mandatory questline to unlock content and allow players to journey through the game however they like. People who don't care much for story will have a terrible time in FFXIV.

    People who still want to unlock stuff through MSQ can continue to do so and unlock content that way. People who don't care for the MSQ can unlock the instances with this option and decide to perhaps do the MSQ another time.

    I'm pretty sure this option would open up the game to (quite a lot) of new players who are for example only interested in combat/crafting/instances/raids/art and don't want to experience forced visual novel.

    I would personally never use this option because I greatly enjoy the MSQ but I think this game is missing out on a lot of new players because of the MSQ barrier. Even with an MSQ skip they have to go through lots of quests (towards and at endgame) before unlocking content/instances and have to do so again with each patch.

    Why would you be for or against this option? What needs to be taken into consideration?

    ------------------------------
    Edit:
    My response to argument concerning players at endgame who will have no idea about what they're doing and thus worsen DF experience:
    (Reads whole post)...

    Right, people wanting something for nothing... about sums up our current issues in society.

    Instant gratification should not be so overly demanded, expected, or praised. Somethings should be earned. What value is there in rewards you don't deserve?

    Besides, they are already working on streamlining the early MSQ to trim the bloat of fetch quest.
    (6)

    "Nemo me impune lacessit."

  9. #9
    Player
    Darkpaw's Avatar
    Join Date
    Apr 2018
    Location
    Ul Dah
    Posts
    470
    Character
    Akio Foxx
    World
    Siren
    Main Class
    Machinist Lv 100
    And for those of you claiming end game is a reason for so many players. 14’s end game is nothing revolutionary or out of the ordinary in fact a lot of people criticize it for being too easy. So what do most hardcore endgamers do? They clear week 1 and disable their subs until just before the next raid tier and quickly catch up and do it again.

    Does that mean end game is bad? No. It’s not bad but it as just as casual friendly as any other content.

    And its not like every piece of content is locked until the end of msq, throughout the msq you unlock plenty of different things that people enjoy, glamours at level 15, gold saucer, at level 50 there are 5 jobs ( 5 jobs considering foundation is a requirement for ast, drk, and mch) and a limited job, tons of dungeons, alliance raids, 8 man raids, extreme trials, old school relic, more stuff gets unlocked at 60 including two new jobs, more at 70, more at 80.

    While yes you have to go through msq its not like the sense of progression is taken from you, and its not like they arent addressing the issues with the most contentious part of the bleeding story.

    You want less fetch quests.. oh okay sure they are doing that, you want less quests between arr and hw oop wait doing that too, you want flying in arr areas oop theres evidence to suggest thats happening too.

    The story if you choose to skip it freely (skipping cutscenes blah blah blah) is a minor MINOR inconvenience at best.
    (6)

  10. #10
    Player
    ElciaDeiLinus's Avatar
    Join Date
    Mar 2015
    Location
    Limsa
    Posts
    259
    Character
    Elcia Deilinus
    World
    Balmung
    Main Class
    Arcanist Lv 90
    As a somewhat new'ish player myself (I basically didn't start til recently despite buying the game years ago), it's taken me months to get through ARR, HW and I'm only partway through Stormblood. When I think of skips in games, I generally think of things that either take a lot of time but offer very little (ie- fast travel avoids having to spend most of your time auto running from point a to b- just consider how often you use it rather than walking or even using a porter which is a slow version of fast travel)- or activities that are specifically made to slow people down to make them play the game longer/spend money (grinds, most leveling systems, ultra low drop rates to valuables that can also be purchased in loot crates).

    I don't think you can skip to the end of a story and then come back later and have the same effect- and the reason all the group content is behind story is because the story leads up to everything you do, it's interconnected. You ruin the dramatic effect of Episode V if the first scene you ever see in Star Wars is the father reveal, you aren't surprised if you know who dun it before a who dun it starts. You can't go back and unknow things, and generally speaking most story writers- whether for games, books or movies- want you to experience it in a certain order.

    Now, to me the MSQ and major side quests is the biggest draw of the game, so spending a long period of time doing it is entirely to my benefit. I can understand wanting to skip a grind, or skip some sort of repetition- but by its nature that's not what a story is. I just can't imagine buying a regular game, book or movie only to skip to the end.
    (8)

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