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  1. #81
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valorak View Post
    Iirc, you just want to be horizontally in-line with the portal color that is opposite of the one that you're vertically in-line with.

    >>>>>BOSS<<<<
    *************
    |---|---|---|---R
    |---|---|---|---P
    |---|---X---|---R
    |---|---|---|---P
    ***R**P******

    So in this instance, you (the X) get hit by the vertical beam that goes into the purple portal, then the horizontal beam coming out of the red portal will be the opposite color.

    I personally really like mechanics like that one, as well as the portal-like mechanic in E8. I like to have at least a little challenge in normal since I don't really have an interest in spending much time on Savage, but to each their own!
    I was rather surprised people were having problems with that mechanic. It's essentially a checkerboard, and you just set yourself up in advance, with the game giving you a good 5 seconds before the lasers are fired, and another 2-3 seconds before they come back out. A quick look behind you and to your side basically tells you where to stand with ample time to react.
    (1)

  2. #82
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Still have to do e7 but planned for tomorrow, I guess I have to prepare some popcorn in advance...
    (0)

  3. #83
    Player
    Aurelius2625's Avatar
    Join Date
    Mar 2019
    Posts
    269
    Character
    President Obama
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    No. Crank the difficulty UP if nothing else. Normal raids should take as long as savage to clear, savage should take at least two weeks for hardcore players to clear. Make them work for it.

    Ultimate is fine, it already takes months for some.
    (1)

  4. #84
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    I was more surprised the adds had an enrage took a bit to clear on my alt using df, but overall fun fight for a normal
    (0)
    Last edited by MPK; 02-25-2020 at 04:22 AM.

  5. #85
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    I'm actually really glad that the normal raids are increasing in difficulty. I don't think that they should be so hard that casual players are SOL in terms of completing them and thus are locked out of the story they offer. Yet striking a balance between 'hey, you're 80 now and should at least know how to dodge and/or pay attention' doesn't seem a step too far.

    With that said however I'm never doing E7N as anything but RDM, much like I refused to do E4N as anything but that class. Glad though I am for the increased difficulty it pays to have a rezzbot for when things go pear shaped.
    (4)

  6. #86
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Stanelis View Post
    Yes they did.
    Ok, do you have a quotation of them saying that it's for low skill level?

    Anyway the discussion isn't necessarily about difficulty but rather about how this particular mechanic is designed. 2020 and gamers still are unable to discuss ingame mechanics in MMORPG beyond simple "it s too hard" or "it is too easy" as if we still were in 2010 during WOTLK, no wonder why MMO are so poorly designed nowadays. Furthermore, no need to be a genius to tell the gap between the other encounters (that you can sleepwalk through) and E7.
    Going through it the first time, E7 was the easiest of the 4 for me. I had more trouble with the first two fights while the 4th fight was comparable to the third.
    (0)

  7. #87
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Very high damage attacks and one-shot reduces the leeway for designers. The end result is slower and more predictable content, thus easier.
    (0)

  8. #88
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Enla View Post
    With that said however I'm never doing E7N as anything but RDM, much like I refused to do E4N as anything but that class. Glad though I am for the increased difficulty it pays to have a rezzbot for when things go pear shaped.
    And we healers love you for it!
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #89
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Frizze View Post
    This, more or less. For that last post i typed what i thought was a clear set of directions(initially at about 45 words), then edited it a half dozen times to get to as few words as possible(since Gemina said she was having a hard time explaining it succinctly and i wanted to try to help). I probly should have edited out the comma for clarity too. I was going for an explanation along the lines of: Stand where your birds dont match your buff and the portals behind and to your side arent the same color. As your surmised, its intended as a quick thing you can check to survive the mechanic(whether you get it or not) allowing you to focus on your role in the fight. As a BLM, i use a ton of these little mnemonic ideas so i can focus less on where to stand for a mechanic and more on blasting the enemy to fiery pieces of ash.

    Gemina, it was never intended to be rude. If it came off that way, i offer my apologies.
    That's ok. I don't think you were being rude. I hope I didn't come off in a way that had you interpret my comments as such. I think all I am trying to get across are two things: The difficulty explaining the mechanic to others, or rather wording things in a universally understandable way while avoiding being verbose (something I have a problem with); the other being trying to understand what players are trying to explain to myself inside the duty. Like I said before, all the ways people are explaining it are perfectly valid and accurate. I understand them now while I type this, can read them thoroughly, and I am outside the duty. I don't feel a time constraint to interpret people's comments and ask proper questions, or explain it correctly to others once I know how it works. I think that makes a difference.

    Anywho, I do appreciate your help^^
    (0)

  10. #90
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Iscah View Post
    They don't actually function differently, they're just colour-coded. Shots go into one portal and come out of others with the same colour.

    Even if they seem to function differently, you don't need to fully understand how it works.

    You just need to know that:
    1. You should be lined up with two portals of different colours, and
    2. You need to get hit by the opposite colour beam first, just like the earlier mechanics.


    The details of how it plays out are that... let's say you have the Dark aether effect, and the Light aether beam is lined up with a red portal behind you. You need to stand with blue to your side.

    1. The aether beams fire for the first time and hit the portals at the back of the arena. Light goes into the red portal, Dark goes into the blue portal.

    You got hit by the Light beam. You are now Light-aspected.

    2. The beams re-emerge out of the side portals. Light comes out of the red portal. Dark comes out of the blue portal.

    Because you lined yourself up with the blue portal, you will be hit by the Dark beam as required.

    This will stay predictable regardless of which way the colours are arranged.
    They do function differently though. The two in the back are inputs, while the ones on the sides are outputs. Those are different functions. The birds will never come from the sides portals first. Only after the back portals receive them. Someone new to the fight and going in blind will not know this. I know you know that, but allow me to elaborate a bit. I will also have to correct you from a personal perspective, because I did not get this mechanic down until I fully understood how the portals work. The first couple of times I did the fight (or any fight), the concept of time becomes skewed, and I feel like I have less time than I actually do all the while trying to be mindful as a healer of everything else going on. Even if nothing else is going on other than the sequence of mechanics during this time, I am new to the fight or still learning and I still need to be made aware of this.

    IOW, what is going on in my mind until I fully grasp how the portals work is birds are shooting from all over the place. I can also admit that I am a bit slow when it comes to picking up some new mechanics. Other times I pick them right away such as the Mirror Mirror in E8N. For some reason, I knew what she was doing right away. Other ones like Starboard/Larboard that hit both brain hemispheres of the brain at once are just murder for me.

    After a few bouts though, time slows down to what it actually is giving me ample time to process the mechanics and also maintain my optimization, or attempts at it anyway. It also liberates that constraint of feeling like I have to explain a mechanic the players new to the fight are struggling with.
    (2)
    Last edited by Gemina; 02-25-2020 at 05:32 PM.

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