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  1. #1
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by Mortex View Post
    We can’t deny that the healers are boring as hell.
    I didn't know all of you were part of some hive mind. I guess I'm 7 of 9. Still connected, still need my regeneration pod, but I've learned to think for myself and have my own likes, dislikes and opinions.

    I am always gonna clash with you healers here. I just do not think the way of you do.
    (1)

  2. #2
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Since it's something of an uncommon perspective on these forums and if you don't mind me asking...
    Those of you who enjoy about the current iteration and direction of healing in FFXIV, what do enjoy about it? Do you simply enjoy it as is, or was there something you didn't enjoy in the past that changed with this expansion?

    We've had plenty of space to lay out the thoughts of those that aren't satisfied, so I'd like to see more specific answers from those who do enjoy it.
    (2)

  3. #3
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rasikko View Post
    I didn't know all of you were part of some hive mind. I guess I'm 7 of 9. Still connected, still need my regeneration pod, but I've learned to think for myself and have my own likes, dislikes and opinions.

    I am always gonna clash with you healers here. I just do not think the way of you do.
    For most of us here, I think we've not had an issue with people who like the current iteration of healers. I don't think there has to be a clash, clash only exists when people take the "my way or highway" attitude and not believe in compromise.

    But arguably a middle ground should be found, because we have people who get something different from the healing experience and what you may like about it is perfectly valid...and this is where I'd have thought multiple healing jobs would tailor to that. EG. what you might like about WHM & current healer design could have been made into a 4th healer like Devout (a Sharlayan themed healer like Krile) whilst WHM remains closer to its original design.

    And the thing that people are asking for most is a middle ground to the current healer design. Fill our downtime, preferably with DPS rotations. It's not drastic, it's what we've had before and will not mean a heavier DPS focus (as focus is based on how much you're having to heal and not how many DPS skills you have). Healing and encounter design would remain exactly the same.
    (2)

  4. #4
    Player
    Side-Eye's Avatar
    Join Date
    Jul 2018
    Posts
    187
    Character
    Braedyn Geld
    World
    Lamia
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Saefinn View Post
    And the thing that people are asking for most is a middle ground to the current healer design. Fill our downtime, preferably with DPS rotations. It's not drastic, it's what we've had before and will not mean a heavier DPS focus (as focus is based on how much you're having to heal and not how many DPS skills you have). Healing and encounter design would remain exactly the same.
    This is where devs were really kinda off-base in their thinking. If they wanted healers to heal more, the CONTENT needed its core design changed. Instead, they took DPS tools from healers and didn't fundamentally change the need for healing.

    If they had created or revamped content to require more healing, the number of DPS tools could've stayed exactly the same --- players simply would have been using them less. (And after players had geared up and learned boss fights, they'd have healed a little less and still had something interesting to fill the time.)
    (4)

  5. #5
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Side-Eye View Post
    This is where devs were really kinda off-base in their thinking. If they wanted healers to heal more, the CONTENT needed its core design changed. Instead, they took DPS tools from healers and didn't fundamentally change the need for healing.

    If they had created or revamped content to require more healing, the number of DPS tools could've stayed exactly the same --- players simply would have been using them less. (And after players had geared up and learned boss fights, they'd have healed a little less and still had something interesting to fill the time.)
    Yep. I feel like I have more of a DPS focus than I've ever had in this game. Partly down to gradual improvements as a healer and getting more and more experienced and also in that healing is easier than it has ever been because we have more tools at our disposal to handle it. The latter I don't mind so much as it can make them more accessible to newer, less confident and less experienced healers and just have content that pushes us on the higher end to push our full use of kit. Then give us something else for the rest of us, reward good healing with having more to do.
    (1)