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  1. #1
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by YusiKha View Post
    My mistake, since you followed buffs and debuffs with an AoE Esuna (We had one of those - I only ever used it in Rathalos Ex), I assumed that the buffs and debuffs would be equally inutalisable, like ARR Miasma's HP recovery down.

    Also what's with everyone trying to make WHM have damage support? I feel like every class rework or suggestion thread has that same suggestion.
    Why can't WHM just stand on its own as the healer with Personal DPS? Especially since it's the first healer people have access to and it does a decent job of tries to push newbie healers to DPS (CNJ questline, Assize, Misery, Holy)
    maybe you want him to be more like a black mage in the healer role and its fine that you want him to be but to others who offered him having buffs(myself included) is something that is missing on white mage.
    it is weird to see white mage without shell/reflect or protect,they are his iconic spells and its just feel weird without them(at least to me).
    (3)

  2. #2
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by CrimsonGunner View Post
    maybe you want him to be more like a black mage in the healer role and its fine that you want him to be but to others who offered him having buffs(myself included) is something that is missing on white mage.
    it is weird to see white mage without shell/reflect or protect,they are his iconic spells and its just feel weird without them(at least to me).
    I have no qualms with defensive support (heavens know that all healers could use more of that), but offensive support doesn't need to be on all healers. Heck, I'd not weep to see Chain Strat go. Damage support can be AST's thing.
    (2)

  3. #3
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Honestly lets go back to HW healer dps design i want my multiple dots back.
    (4)

  4. #4
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SamRF View Post
    It's unfair in my opinion to people who main healers, how they have to go through solo content. What if they simplified the healing and made their dps a little more fun and engaging so they won't get bored out of their mind when going through solo content and will perhaps also have a much better time in instances since there you also dps more than heal and amount of dps healers put out is of pretty significant importance in high end content. My 2 cents, what do you think?
    I think you are absolutely right, OP. Learned 5.2 is around the corner and this next live letter is where they're gonna talk about jobs and we can all excitedly wonder if this, THIS, is the moment SE will adress how they forgoed six years the diverse jobs with the straightfoward and iconic White mage, the unpredictability of Astrologian or the swiss-army knife of Scholar. Be as complex and deep, or simple and satisfyingly straighforward, something for everyone. Six years of skills and gameplay styles they all tidied up into a neat pile then set it on fire, rained on the remains and remade ash into the three jobs as White Mage with some cards, White Mage with some Fairy and White Mage with some White Mage.

    The 5.0 HEALER BALANCE served no purpose because who are these changes for when they all play the same? Apply dot, spam your nuke, wait for damage to be applied, press oGCD, resume nuke. There is nothing more to work and perform towards.

    If this kind of design was so important to them why not, as has been stated blistering many times before: Why not save all these groundbreaking ideas for the 4th healer. Was it for raiders? Even them sound bored here even in the toughest fight in the game. New players? They seem to get the rawest deal of all, getting their intelligence insulted with coming here to enjoy a healing job like they did in other mmos and then be told to do countless quests, solo duties, dungeons, trials and raids where everyone else is synced down and take so little damage it can be outhealed with potions. It will them take hundred of hours to reach the point where being ready with healing matters and until such a time they only have one nuke and one dot for this humungus amount of time spent in combat. I've had cnj sprouts joke and complain about wearing out their Stone hotkey in dungeons.

    The underachievers who just enjoyed playing the job for what it was? I got Blue mage I suppose, but it's got a too big a hole to fill for how much effort SE seem willing to put in. And it's still missing a pet hotbar.

    So the changes seem to be for noone. During ARR and HW I found WHM didn't have enough going on for me and AST didn't sit right with me. And that was fine. I didn't march on SE demanding these jobs get Arcanist abilities or a pet hotbar: I had Scholar for that. In the same vein I met people who found Scholar had too much going on and was perfectly happy with WHM for what it was. And met AST's who loved the random aspect and AST's who would hold up the party for minutes in order to get Balance or until their spouse shouted at them to "press 'Ready' already!" And players who switched between all effortlessly depending on what was needed. That was diversity! That was something for everyone. That was three jobs within one role designed right! Going their own sprawling directions and enjoying niches of how they restore health, mitigate damage or just generally work in combat. And for how many bazillion hours we are not only encouraged and motivated to, but downright forced to deal damage to do quests and unlock the rest of the game, that last point is very important for a Job to not be dragged down by it's role when all are meant to be able to play through the Story and actually feel like the Force of Nature the game constantly states we are. When I picked "Arcanist" class at the character creation screen and unlocked "Scholar" Job, at no point did it say "Congratulations! You unlocked Healer!"
    (7)
    Last edited by Sloprano; 01-25-2020 at 06:52 PM. Reason: Bring back Selene for 5.2

  5. #5
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sloprano View Post
    Was it for raiders? Even them sound bored here even in the toughest fight in the game. New players? They seem to get the rawest deal of all, getting their intelligence insulted with coming here to enjoy a healing job like they did in other mmos and then be told to do countless quests, solo duties, dungeons, trials and raids where everyone else is synced down and take so little damage it can be outhealed with potions. It will them take hundred of hours to reach the point where being ready with healing matters and until such a time they only have one nuke and one dot for this humungus amount of time spent in combat. I've had cnj sprouts joke and complain about wearing out their Stone hotkey in dungeons.
    The underachievers who just enjoyed playing the job for what it was?
    I believe that the changes were for people who don't play healers - both to try to attract new healers and improve QoL for DPS/Tanks.

    For newbies - if they're just getting started on healing there's a couple of 'trials' to overcome, first the nervousness of being responsible for the group's HP, and the eventual task of being asked to DPS
    The overabundance of oGCD heals we now have allows newer players to have a 'safety net' of sorts in many emergency cooldowns (sidenote; don't use oGCDs like this, please).
    The simplified DPS rotation skills means it's easy to take the step from no dps to some dps, and then as they improve further, mostly dps.

    For non healers - most of the changes make perfect sense from other players' perspectives
    "Why is the SCH only using Briol and energy drain?" says the scared tank on 40% hp, completely oblivious to Aetherpact healing him. "Please remove it so she can heal me!"
    "I hate waiting for Aetherflow at the start of a fight!" says the PF monk "Make it only usable in combat!"
    "The AST is only drawing spires! I want more damage! Give me a solo arrow!" says the BLM who only casts Blizzard 1.

    Of course there is a fair amount of hyperbole there, but the main point is gotten across and I'm feeling spiteful.
    (5)

  6. #6
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Update: I'm at the moment leveling WHM. I got into anti-tower dungeon (lvl 60) and everyone was sync cap geared. I literally may have used 5 healing abilities (OGCD/GCD) throughout the whole dungeon, We may have been fine if I didn't use those 5, so beside maybe the holy stun I was of literally no more use than the dps, and I had gameplay wise nothing to do besides spamming 1 ability throughout the whole dungeon. Many other dungeons I've done so far also required minimal healing, but it was just so obvious in this run I was almost redundant.

    Now obviously jobs shouldn't be adjusted for older content, but from what I hear from all of you is that it doesn't get much better, not even in high end content if nobody makes mistakes. It just makes 0 sense to me why healers don't have a more complex dps rotation, like at least 2 dots or something. As I'm leveling, I feel like tanks use more damage mitigation OGCD than healers have to do anything healing related, yet tanks have an engaging and far more complex dps rotation. Makes no sense.

    My favorite runs so far have been those chaos runs in which tank & dps don't know what they're doing and get damaged all the time due to mechanics. I think I wouldn't even tell a tank he/she doesn't have tank stance on cause it would make for a more interesting instance lol. I don't even care much about finishing the dungeon asap, just want to be more engaged. It doesn't seem good design to me if you'd rather have a bad party for the sake of engagement, although arguably that will be more enjoyable for some people no matter the job.

    Now I'm not a healer main so I don't want to speak out of my place but I think healer role would be great fun if it had a complex dps rotation similar to tanks or maybe little less while still having to heal from time to time just like it is now. If this were the case I think I'd even switch to a healer to healer job as main. The idea of dealing with complex dps rotation and timing your heals at right time sounds very appealing to me. It would also make the role more fun for people who are leveling them and/or are going through older content. Since most content is already designed the way it is, I feel like it would perhaps be the best solution. Healers could then basically become dps classes who heal from time to time (which seems to already be the case), maybe attracting some of the dps crowd.
    (7)

  7. #7
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    This subforum is pretty much one big thread of healer mains asking for more interesting things to do, yes.
    (6)

  8. #8
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    817
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Every class except Healers has a two step damaging AoE. Why can't I get a 2nd AoE DPS ability as Healer that lights up when I use Holy, Art of War, or Gravity. After 80 levels of grinding I deserve that. The Sound Effect and Visual for Holy is stunning but it gets kind of annoying in a dungeon real quickly. I've actually had people complain about it before because it makes things hard to see. Scholar definitely needs to keep both their Arcanist Dots and have them evolve into something different from Summoner after 50. I understand that every class having a Dot was a lot of clutter on a Target Bar before but can we at least compromise and get DPS spells with cooldowns off the GCD. A Miasma or Bio upgrade that could only be cast once every 18 or 15 seconds for a little extra punch would be amazing. Maybe get a chance to reduce the cool down on them by a few seconds each time Broil was a Crit. That's the kind of dps spam I want. Something that rewards you for trying and isn't just one ability over and over until you hate the game. Lord and Lady should both be DPS abilities. One single target and one AoE. If you don't get the card you want for Divination take your frustrations out on a mob instead. That would make solo missions as an Astro much more fun. Give the cards 30 second durations but let us draw every 20 so more than one person can have a buff and solo you can attack with Lord and Lady while empowered by your own cards. Sleeve draw would be a blistering assualt in solo play. Healer DPS could be so much better across the board with a few minor tweaks.
    (3)

  9. #9
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    I prefer to keep it simpler. Healer job in this game is demanding as it is, managing mp and planing when to use which heals, especially as sch, so I consider dps phase as relax phase and I don't want it to get complicated.
    (1)

  10. #10
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by fumofu View Post
    I prefer to keep it simpler. Healer job in this game is demanding as it is, managing mp and planing when to use which heals, especially as sch, so I consider dps phase as relax phase and I don't want it to get complicated.
    You are wrong.
    (9)

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