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Thread: Tenacity

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  1. #11
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,160
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I'd say Tenacity is pretty close. It doesn't necessarily have to be the raider's favourite, but I think honestly it's not good for the average tank doing her DF runs and stuff, either. Maybe make it 30 per 0.1%, rather than 33, to start. Or better yet, decouple the damage and healing from the mitigation. Like, if it was, say, 16 for 0.1% DR, 32 for 0.1% damage, it would make it better at mitigation with minimal disruption to damage. Worth noting is that, as it's hard to avoid having a little tenacity in your gear, it would inherently make all tanks a little more sturdy by tampering with the stat directly.

    Piety... yeah that one needs help. My friend who plays a lot more healer than I thought it could be cool if it gave you a bonus like DH for heals or something. In FFXIV, pound-for-pound damage is supreme, though at some point defensive benefits can yield opportunity cost via stability or reducing need for resources like oGCD heals so I don't think better utility/defensive stats are impossible.
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    Last edited by Esmoire; 02-23-2020 at 10:58 AM.