
Isn't Ruby EX locked at il470? Therefor would it not be impossible to que into the duty? Normal is il455, EX is il470...Perfectly valid use of Tenacity.
I'm not usualy running savage on tank, so I tend to meld Tenacity too, it softens the blow of being undergeared.
As a result I was able to very comfortably clear Ruby EX as an i461 GNB.
(It's quite annoying that so many PF specify 470 minimum, when I can probably do that fight better than most others)
I may take my GNB forward more as a main now though, so if I'm up to gear I'll probably want more damage over defence.
Ruby Claw you should just superbolide, youre not using it anywhere else, and the comets you can pop every piece of mitigation + aurora because its up and youll take like no damage
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"


Clearly the only way to fix this is only give dps benefit from DH/crit/det, why doesn't dps get their own materia when tanks and healers do. SE could goes as far as melee getting det, ranged crit and casters DH.
Even so, there is benefit to increased self healing. Heck, in the case of GNB it also benefits others from Brutal Shell and... Whatever that cooldowns is called that I can't think of that can give them Brutal Shell. I'm so bad with ability names it is amazing I even know how to play this game.
Literal quote from other tank just now:
"your skill speed and tenacity melds hurt me uwu"
I LIKE THE IDEA OF BEING A TANKY SPEED TANK, AND YET THIS IS CONSIDERED BAD.
And that's what I hate.


Since TP was removed, Skill Speed is 'ideally' a good thing. More power to you.
Thank you. It's on this note that I wish things like Skill Speed could be stacked in such a way to be equal to (or at least close to) Crit / DH. You want to smash guys for big numbers? Good for you. I want to smash my keyboard as fast as possible while doing comparable damage.
It's "bad" but it's also fine. The difference between optimal materia and not is less than 1% dps in most cases. Anyone who judges you over meld choices outside of Savage or above is just spouting stuff they saw on a guide but don't understand why or how it works. The fact you're fully melded in the first place is already plenty.
Ten could do with a rework though. The mitigation should be meaningful, 5% reduction for jamming every slot full and overmelding isn't much of a playstyle choice. It has very little impact no matter what you meld.
Piety badly needs a rework. It's a completely dead stat outside of the hardest endgame. Giving us a stat that's only useful when we have to heal like crazy then giving us nothing to heal is a joke.


It's ok. I'm a DET healer, but I guess I turn heads when they see I don't add crit to every slot.
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