Ruby Claw you should just superbolide, youre not using it anywhere else, and the comets you can pop every piece of mitigation + aurora because its up and youll take like no damage
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Even so, there is benefit to increased self healing. Heck, in the case of GNB it also benefits others from Brutal Shell and... Whatever that cooldowns is called that I can't think of that can give them Brutal Shell. I'm so bad with ability names it is amazing I even know how to play this game.
Literal quote from other tank just now:
"your skill speed and tenacity melds hurt me uwu"
I LIKE THE IDEA OF BEING A TANKY SPEED TANK, AND YET THIS IS CONSIDERED BAD.
And that's what I hate.


It's ok. I'm a DET healer, but I guess I turn heads when they see I don't add crit to every slot.


Since TP was removed, Skill Speed is 'ideally' a good thing. More power to you.
Thank you. It's on this note that I wish things like Skill Speed could be stacked in such a way to be equal to (or at least close to) Crit / DH. You want to smash guys for big numbers? Good for you. I want to smash my keyboard as fast as possible while doing comparable damage.



No.Skill Speed is 'ideally' a good thing.
Skill speed to a point where your rotation fits in the correct number of abilities in a window is a good thing. Any speed that doesnt do that is not at all good. Thats usually ~2.40-2.42s gcd on a tank, though warriors want 2.36-2.38 for IR windows.
As for tenacity, in 5.0, the damage reduction from full tenacity stacking saved your healer having to cast one GCD heal for every ~22-23 gcd heals they cast between the time your HP is at 100% and the next time it is at 100%. Tenacity's DR is very not good because of how DR works in 14.
Why would you want a stat thats worse than every other stat available, that you never want to use on gear or meld for (rip piety being useful), but have to because itemization says you cant completely avoid it?why doesn't dps get their own materia when tanks and healers do.


Why would you want many choices but only one fits every class as best in every situation?
Yes, idk but it hurts me seeing healer meld DH >_>IMO Direct Hit should have been for DPS only. Both healers and tanks got a stat that works specifically for them; don't see why DPS was exempt from that.
Nobody will like this suggestion because they're obsessed with only the maximum level of deeps possible regardless of role, but whatever; still putting it out there anyway.
Piety should just increase the ammount of healing and reduce the use of mana, so it lets u use more attacks too, it could also scale on attack a bit.
It's "bad" but it's also fine. The difference between optimal materia and not is less than 1% dps in most cases. Anyone who judges you over meld choices outside of Savage or above is just spouting stuff they saw on a guide but don't understand why or how it works. The fact you're fully melded in the first place is already plenty.
Ten could do with a rework though. The mitigation should be meaningful, 5% reduction for jamming every slot full and overmelding isn't much of a playstyle choice. It has very little impact no matter what you meld.
Piety badly needs a rework. It's a completely dead stat outside of the hardest endgame. Giving us a stat that's only useful when we have to heal like crazy then giving us nothing to heal is a joke.
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