Is it time to rework / remove this stat like they did with Parry?
DH / CRIT being the best for everything all the time is annoying.
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Is it time to rework / remove this stat like they did with Parry?
DH / CRIT being the best for everything all the time is annoying.
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The game is too simple to give people diverse viable choices.
Nope, get in line bud. Piety rework comes first
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
I mean, it's up to you if you wanna use it or not.
This game has pretty much zero horizontal progression outside of melding, you wanna go full Ten then don't let the BiS folks stop you. Don't have to wait for SE to make it meta.
*Shrug
I'd rather they adjust stats so Crit + DH isn't king for pretty much every job in the game as opposed to just deleting unused stats...
For example, Tanks should get more damage from Tenacity than from Determination (I mean, it is their unique stat...)
Piety should be... Useful in some way to Healers.
SkS/SpS should have more impact to make it comparable to Crit/DH (For example, not half-assing which CD's are reduced by it... As a GNB, Gnashing Fang and Sonic Break get reduced CD's from SkS, but No Mercy, Bow Shock and Blasting/Danger Zone don't...)
Maybe. Tenacity will never be any good with how the game is designed (unless they make the damage increase highe than determination). However, they may need the stat for balancing base stat from gear, even though you'll never use it for melds.
Or they could make the mitigation gained from it more impactful. However it would need to be noticeable outside of someone staring at a spreadsheet before people would start actively considering it as a focus for gear and melds. In the end currently there just feels to be too many players with the "But my DPS" mentality. They'd happily trade 10-20% extra damage mitigation if it meant they did 10 more DPS as a tank then probably blame the healer if they get 1 shotted.
I'll keep melding skill speed and tenacity on my tank gear just because I don't care about meta and I know it annoys the hell out of people that are under the delusion that having everything perfectly min/maxed is a requirement just to do content.
This is the crux of the problem. EVERYTHING things getting 5 more dps is worth more than the entire healer dps contribution of the fight.Or they could make the mitigation gained from it more impactful. However it would need to be noticeable outside of someone staring at a spreadsheet before people would start actively considering it as a focus for gear and melds. In the end currently there just feels to be too many players with the "But my DPS" mentality. They'd happily trade 10-20% extra damage mitigation if it meant they did 10 more DPS as a tank then probably blame the healer if they get 1 shotted..
IMO Direct Hit should have been for DPS only. Both healers and tanks got a stat that works specifically for them; don't see why DPS was exempt from that.
Nobody will like this suggestion because they're obsessed with only the maximum level of deeps possible regardless of role, but whatever; still putting it out there anyway.
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