Honestly, Clemency is ridiculously powerful for Solo play or carrying PUGs.It's not so much PLD, it's Clemency. A tank has a strong, semi-spammable heal in a game with low hps checks.
I main PLD, I like PLD, but have consistently taken the stance that clemency is too strong for a tanking class. What's wrong with balancing the game such that a dungeon party to wipes when the healer dies?
I don't see why DRK and WAR had their dungeon cheese mechanics(Abyssal Drain and Cyclone Heals for mnasive pulls) removed but Paladins get to keep Clemency.
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