Quote Originally Posted by RadicalPesto View Post
Divine Veil gives 10% of the Paladin's skyhigh health pool as a shield. Shake It Off at baseline gives 15% of the target's much lower HP, not the Warrior's. They're roughly equal if WAR burns no cooldowns, but Veil needs the heal requirement removed by now. If you think Veil isn't significant you've probably never gotten to attacks like Light of Judgement in O8S a group mitigation rotation to barely survive.

What Paladin's utility really excels at is double tankbusters, which were everywhere last patch and there's at least a few in E5S (Add and Ramuh often do tankbusters simultaneously). Otherwise it's okay at everything but not amazing in any aspect besides the one mentioned.
Shake It Off does give 15% Warrior's Max HP. So already it's better then Veil and that number can be pushed significantly if just Thrill is used since that raises your max HP by 20% which then Thrill gets boosted by 17% of your new max hp. Hell Shake and Thrill share the same CD time pretty much for that reason since they're great in tandem.

Paladin does make life easier by generally having the normal heals proc Veil, but I wouldn't disregard or downplay WAR for that reason.