Quote Originally Posted by winsock View Post
It's not so much PLD, it's Clemency. A tank has a strong, semi-spammable heal in a game with low hps checks.

I main PLD, I like PLD, but have consistently taken the stance that clemency is too strong for a tanking class. What's wrong with balancing the game such that a dungeon party to wipes when the healer dies?
Using clemecy will put you on the bottom list of performance in exchange of something you dont need because healer are 100% capable of healing out from everything this game throws at you.