Paragon's Crown is indeed very cool. It should be, as you need all battle classes 50 to obtain it. It is not, however, best in slot for CON,THM,GLA,PUG. This is generally true because of the very fact that you cannot attach materia to it. Don't try to throw away my generalization, that nearly every U/U item in this game is not best in slot as a result of their not being meldable, because a tiny few exceptions to this rule. Your posts are not constructive towards fixing one of the largest flaws of this game at present. For most U/U items currently in this game to be viable, and for much of this game's little content to keep being worth people's time, U/U items should be meldable. Hence, Brannigan is correct.



It's not even entirely about that. If future dropped gear is better than crafted+materia then what is the point of the materia system? Relying on multi-melds to make materia worthwhile is stupid because it's a dumb gambling system with no player input at all. Allowing 1 meld on U/U adds a good reason to go after those perfect tier IV materia. I'm not entirely worried about U/U gear being garbage forever. It sucks that mogblade and some other pieces are useless but oh well. The ifrit lance/bow/axe/fists basically make it so you don't even need to consider weapon materia on those classes, and if future armor is any good then you'll have no reason to worry about materia at all.
On a related note, I somehow doubt that Job gear is going to be meldable. This should be interesting. . .It's not even entirely about that. If future dropped gear is better than crafted+materia then what is the point of the materia system? Relying on multi-melds to make materia worthwhile is stupid because it's a dumb gambling system with no player input at all. Allowing 1 meld on U/U adds a good reason to go after those perfect tier IV materia. I'm not entirely worried about U/U gear being garbage forever. It sucks that mogblade and some other pieces are useless but oh well. The ifrit lance/bow/axe/fists basically make it so you don't even need to consider weapon materia on those classes, and if future armor is any good then you'll have no reason to worry about materia at all.



I don't really like posting twice in a row but a ls member reminded me of this
So that's a shame. Hopefully some of it will be worth using as more than just town gear while you wait to get lucky on a double meld.ZAM: How will job-specific armor compare to other high-level gear in the game?
Yoshida: Job-specific armor will have higher abilities when used by its specific job. All job quests must be completed in order to obtain job-specific armor, so they will be difficult to obtain. However, we plan on having gear created by attaching multiple materia surpass job-specific armor in quality.
XI relic weapons were better than the other weapons, but that didn't make every other weapon in the game useless, as it took a while to achieve them. Materia system could help people beat content and get to the point where they can achieve good drops, worth doing events for. Having future dropped gear be better than crafted+melded gear won't make the materia system worthless by any means, if that gear is difficult to obtain. The issue is that the materia system makes most CURRENT content worthless, because the U/U items are garbage and can't be enhanced.
Turning a zillion cheap linen 40+ armor pieces into materia every 20 minutes in a party of 8 getting 280k SP an hour AOE nuking wolves on THM and then putting those materia into a slot machine on crafted items to achieve the best gear in the game is not a fun endgame. It is however, the most efficient thing a hardcore LS can do to gear themselves. This is an issue. After a while, people are going to give up logging in every day, if all they have to look forward to is slaughtering wolves and crafting items. We need to be able to attach to U/U, so there's a reason to go get U/U, to increase the variety of worthwhile things to do in this game.
Idea of 1 meld on U/U is good. I don't hate the idea of multi-melding either, with a high risk of blowing up U/U items, as this would, as mentioned, add meaning to achieving multiples at least.
Last edited by Cho; 01-09-2012 at 09:02 AM.
Except that so far SE's proven incapable of designing content that requires gear to complete, much less materia'd gear. . .XI relic weapons were better than the other weapons, but that didn't make every other weapon in the game useless, as it took a while to achieve them. Materia system could help people beat content and get to the point where they can achieve good drops, worth doing events for. Having future dropped gear be better than crafted+melded gear won't make the materia system worthless by any means, if that gear is difficult to obtain. The issue is that the materia system makes most CURRENT content worthless, because the U/U items are garbage and can't be enhanced.
Turning a zillion cheap linen 40+ armor pieces into materia every 20 minutes in a party of 8 getting 280k SP an hour AOE nuking wolves on THM and then putting those materia into a slot machine on crafted items to achieve the best gear in the game is not a fun endgame. It is however, the most efficient thing a hardcore LS can do to gear themselves. This is an issue. After a while, people are going to give up logging in every day, if all they have to look forward to is slaughtering wolves and crafting items. We need to be able to attach to U/U, so there's a reason to go get U/U, to increase the variety of worthwhile things to do in this game.
Idea of 1 meld on U/U is good. I don't hate the idea of multi-melding either, with a high risk of blowing up U/U items, as this would, as mentioned, add meaning to achieving multiples at least.
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