Quote Originally Posted by Lucy_Pyre View Post
No, the idea was 10% magic and 10% physical, which flat out guts the cooldown by cutting the magic mitigation in half just to add some half-ass physical mitigation that's entirely not needed, and you CANNOT add the 10% physical mitigation without cutting the magic mitigation because that would make DRK mitigation even stronger, and it's already the single best mitigation tank. TL;DR leave Dark Mind alone.
- Dark Mind is changed to split it between magic damage and all damage (reduces magic vulnerability by 10% and all damage by 10%), making it approximately the same effectiveness in magic damage scenarios but having it have a bit of use in physical damage scenarios, sort of like the opposite side of the coin from Camouflage.
the way he say it dark mind will have a 10% all purpose damage mitigation physical and magical +a 10% extra magical damage mitigation making it a 20% magical damage mitigation and a 10% against physical, wich will be extremly OP if the recast is not increased to acomodate the increased mitigation so for now its a direct sugested buff without downsides.