Quote Originally Posted by Lilseph View Post
As much as people like to keep beating a dead horse with this point, it really only affects those playing at the higher tiers. Stuff like speed-running fights. Beyond that, it's a nice bonus to have, but ultimately does not matter in the slightest.
If by "higher tiers" you mean End Game content, that is essentially what the combat, jobs and systems of this game are made for. The PVE revolves around progression and optimization. Considering the massive boost you'd get to raid dps with the proper draws (10% or 5% extra damage for 30 seconds or 40 if using celestial opposition), and factoring in a lot of the raids would fail due to enrage timers being prevalent in most encounters I'd say AST RNG had a sizeable influence on whether a raid would succeed.


So they increased the potency of the buff (from 5 to 6%) , and halved its durarion. Then tried to paliate the effects of RNG with the seal system. Problem is, there is still RNG and now you fish for seals instead of fishing for Balance. The lows are still somewhat around even if they are less impactful overall (Considering you can still use divination if you have repeated seals, only the potency is lower.) and the highs are rather unimpactful.

Really, the thing its a system that doesn't feel good. You'd get a rush when you Expanded a Balance, or a Spear or even a Bole when big damage was comming.

Now it feels kind of underwhelming.