Quote Originally Posted by Lastelli View Post
My party doesn't have a SMN and we easily skip that last tankbuster.

Anyway, the fact that all parties still have one ranged after so long means that having one is optimal. I really don't see what the problem is. If they buffed ranged dps again they would just tune endgame content around the new potential dps, making the change neutral and, therefore, pointless. Are people really just sad to be at the bottom of the dps chart even if they're wanted in pretty much any party?
A bit hasty in your reading, friend:

Quote Originally Posted by CKNovel View Post
As I said months ago, ranged role is still balanced as a support DPS with... No support. If all ranged had a Dismantle-like ability and a tiny refresh they would have been an incredible asset. Support is not always rDPS, it can be survival for the team and it often feels good to reduce incoming damages when I play tank. Survivability could be a good way to buff the Ranged Role.

Right now it really feels depressing to play ranged on EX/Savage with Pugs. All the ranged role brings is 1% stats and nothing else compared to the other DPS. No matter how hard you push, you could just play Melee and bring much more while doing less and this is my biggest concern.

More DPS, more utility beyond the rDPS. Ranged DPS definitely needs something that makes them a valuable asset, because 10% every 120s ain't one.
Ranged lacks the utility they used to have.

Also, I'll point some flaws in your reasoning:
1) SE don't tune around the endgame, it was proved again and again and is the reason why ranged dps are lower.
2) If any change would be neutral, no one would mind if Casters are put behind and melee/ranged would deal more dps, right? Oh, that already happened...
3) Your point of view is limited to endgame and I assume Savage and Ultimate. There's dungeons and EX, despite how easy it is, it's much better if you can speed it up. EX is the same, it's often tried by casuals who don't mitigate, the more mitigation/utility around survival your job has, the better. Felt that when I would play tank in Hades EX. On top of that, there's also Relic based content that will come with 5.25
4) During 5.0 my comp was MNK/RDM/MCH/DNC, we had all the 1% from each role but due to our comp we had quite the handicap. But going Melee/2 Casters/1 Ranged brings no handicap despite the "mobility" they should be lacking. If a comp goes 2 ranged, they should be allowed to play 2 ranged without feeling a huge gap in DPS. The fact that Troubadour/Samba/Tactician don't stack also brings a new handicap.

As for the "sad" part, remember that the ranged spot only exist for the 1% stats. That's the sad part.

Don't think in "DPS" only, ranged jobs were just not stripped of their DPS, they also lost valuable utility. Overall, the ranged job lost so much that they bring little for the group and that's why there are so many complaint around the ranged role.