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  1. #1
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lastelli View Post
    And that's clearly what the devs want. They're trying to enforce 4 melee-4 ranged as the standard comp, as it was in ARR. It's pretty obvious (notice how they're nerfing SMN, basically confirming that they don't want BLM+SMN to be meta). And this is the most logical comp as well, given the number of jobs for each role (and I'm positive we're getting another melee job in 6.0).
    I don't count tanks and healers but why not. Only DPS speaking however, there is a discrepancy.

    I'm all for a new melee job to increase competition among the role, cause with a 2 melee comp you have currently a 50% chance to be chosen in a particular class, while range and caster only have a 33% chance as a specific class. Either improve individual odds for range/caster classes or reduce individual odds for melee is all I want.
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    Last edited by Karshan; 02-10-2020 at 01:52 AM.

  2. #2
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Karshan View Post
    I don't count tanks and healers but why not. Only DPS speaking however, there is a discrepancy.

    I'm all for a new melee job to increase competition among the role, cause with a 2 melee comp you have currently a 50% chance to be chosen in a particular class, while range and caster only have a 33% chance as a specific class. Either improve individual odds for range/caster classes or reduce individual odds for melee is all I want.
    That's only one way to look at it though, and probably not the most relevant one, as people can easily level (and gear) 2 jobs that belong to the same role. This is especially true for physical ranged dps, since they mostly share the same BiS. In this sense, chosing to main and invest tomestones on a melee job is way more risky. A DRG cannot suddenly switch to MNK or NIN when it finally finds a party looking for a melee. So why should casters and ph. ranged be able to switch between jobs in their respective role end join any party and still be good? That would be way too convenient.
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