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  1. #11
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by QooEr View Post
    ??? no. if people want higher dps theyll choose sam regardless of safety or whatever. most groups honestly don't care since melee have been dealing with uptime since arr. if the melee has more than 1 brain cell mechanics are nothing to worry about like that


    also bard wasnt immediately best dps ever in TEA because of double dot. wasn't world first done with a dancer?
    You do realize there are fights where specific strats are needed for those mechanics, yes? The standard strat for O12S was brutal on melee yet very few groups wanted to adjust because the uptime version was much riskier. With M/F, you simply lost damage with zero way to mitigate it. Eden's Gate largely avoided melee downtime but that's one tier. If Machinist did capable damage to Samurai there is zero doubt PF would begin ostracizing it. They did with Ninja and Dancer during 5.0. Even statics were opting out of Ninja because it was objectively inferior by much a wide margin. And ask any Samurai main how Stormblood felt. Dragoon and Ninja dominated the melee scene simply because they were better at nearly everything.

    And no. The WF group ran Bard.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #12
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ForteNightshade View Post
    You do realize there are fights where specific strats are needed for those mechanics, yes? The standard strat for O12S was brutal on melee yet very few groups wanted to adjust because the uptime version was much riskier. With M/F, you simply lost damage with zero way to mitigate it. Eden's Gate largely avoided melee downtime but that's one tier. If Machinist did capable damage to Samurai there is zero doubt PF would begin ostracizing it. They did with Ninja and Dancer during 5.0. Even statics were opting out of Ninja because it was objectively inferior by much a wide margin. And ask any Samurai main how Stormblood felt. Dragoon and Ninja dominated the melee scene simply because they were better at nearly everything.

    And no. The WF group ran Bard.
    You're having me think : maybe they do plan in Verse fights so heavy on mechanics and movement it will bring melee and casters down by 1000 rDPS (and so on par with range).

    Hence the absence of change on ranged's DPS. Cause yeah they're in the gutter for the first tier (1000-1500 behind)
    (0)

  3. #13
    Player
    Lastelli's Avatar
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    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Karshan View Post
    You're having me think : maybe they do plan in Verse fights so heavy on mechanics and movement it will bring melee and casters down by 1000 rDPS (and so on par with range).

    Hence the absence of change on ranged's DPS. Cause yeah they're in the gutter for the first tier (1000-1500 behind)
    And yet all speedkill parties include a ranged dps. Either they're wrong (unlikely), or people saying ranged suck are missing something.
    (0)

  4. #14
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Eliadil View Post
    Just look TEA as an example, when peoples saw that most of the fight had double target, the first thing that became known was "you're throwing the run if you don't have a bard in your team. You need the double dot".
    Just with this fight alone, bard went from bottom rdps class (so one that by following your logic nobody would want) to one of the most wanted class for the current high end content. And with the next Ifrit/Garuda fight you can bet that it will be exactly the same.
    The TEA example is actually not quite accurate. While BRD is very strong in Living Liquid and Brute Justice/Cruise Chaser, its potency and overall contribution drops after those two phases. Enough that it isn’t even the best physical ranged choice when one considers the entire fight. DNC is actually the highest performing of the three, with BRD being second, and MCH being last. You wouldn’t throw a TEA run simply because you don’t have a BRD in your group.

    Quote Originally Posted by Karshan View Post
    You're having me think : maybe they do plan in Verse fights so heavy on mechanics and movement it will bring melee and casters down by 1000 rDPS (and so on par with range).

    Hence the absence of change on ranged's DPS. Cause yeah they're in the gutter for the first tier (1000-1500 behind)
    I doubt that. It’s more likely that they stubbornly don’t see the physical ranged as an issue in terms of potency even though all three could stand to have a slight buff. The developers have long made it known that they don’t care about damage potential and potency to the extent the playerbase does.

    They also just buffed all three in 5.1. I wasn’t expecting them to buff them again in 5.2. It’s likely that they want to see how the role fairs in Eden’s Verse before considering adjustments. I’m sort of on the fence about it, because, on one hand, I can see where the role needs some TLC; on the other, I don’t want panic buffs to happen, and for us to see the role become broken (hello, late HW).
    (2)
    Last edited by HyoMinPark; 02-09-2020 at 07:06 PM.
    Sage | Astrologian | Dancer

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  5. #15
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
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    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Karshan View Post
    You're having me think : maybe they do plan in Verse fights so heavy on mechanics and movement it will bring melee and casters down by 1000 rDPS (and so on par with range).

    Hence the absence of change on ranged's DPS. Cause yeah they're in the gutter for the first tier (1000-1500 behind)
    And as Lastelli noted, you could count on one hand the amount of speed kills running double Caster in every single fight combined. This idea the Range are on the cusp of being replaced is simply a myth. It hasn't happened this entire tier including an Ultimate fight where Black Mage, and especially Summoner, were absolute monsters. Of course, I do still think the Range are doing less than they should but they aren't being excluded nor will they come 5.2.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #16
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ForteNightshade View Post
    And as Lastelli noted, you could count on one hand the amount of speed kills running double Caster in every single fight combined. This idea the Range are on the cusp of being replaced is simply a myth. It hasn't happened this entire tier including an Ultimate fight where Black Mage, and especially Summoner, were absolute monsters. Of course, I do still think the Range are doing less than they should but they aren't being excluded nor will they come 5.2.
    I reply to you but also Lastelli : nowhere did I say they were being replaced. I just said the second part of your post : they are behind. Not that they are left behind. Nuance.
    But they're objectively behind rDPS wise for no specific / valuable reason.

    I do not fear them being replaced. Like you both said, a quick look at comps and they're still there. It's just that it bothers me to see discrepancies when there are no valid reason for them to exist in the first place. Maybe I'm a maniac but when you see something uneven, you even it. Maybe it's just me.
    (0)
    Last edited by Karshan; 02-09-2020 at 08:08 PM.

  7. #17
    Player
    Lastelli's Avatar
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    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Karshan View Post
    I reply to you but also Lastelli : nowhere did I say they were being replaced. I just said the second part of your post : they are behind. Not that they are left behind. Nuance.
    But they're objectively behind rDPS wise for no specific / valuable reason.
    There are plenty of valid reasons:

    1) access to the single most powerful damage mitigation tool available to a dps job;
    2) total and unconditional mobility, which comes in handy to deal with some mechanics and to ease the burden on other less mobile party members;
    3) simple rotations to learn and execute, with close to no punishment for mistakes (MCH and DNC are basically braindead and with BRD the worst thing that could happen is failing to refresh dots with iron jaws, not a big deal);
    4) full uptime in any possible scenario.

    The role bonus ensures that the marginal rdps contibution of a ranged physical job is more or less on par with the rdps of other melees and casters, so that having one and only one physical ranged dps is optimal.
    This is how it should be, given the aforementioned strenghts of physical ranged jobs. Of course, it's not like they can't buff them a little, as long as they don't overdo it...but even now, ranged are ok. You still want one in you party.
    (1)

  8. #18
    Player
    Karshan's Avatar
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    Jun 2017
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    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lastelli View Post
    There are plenty of valid reasons:

    1) access to the single most powerful damage mitigation tool available to a dps job;
    2) total and unconditional mobility, which comes in handy to deal with some mechanics and to ease the burden on other less mobile party members;
    3) simple rotations to learn and execute, with close to no punishment for mistakes (MCH and DNC are basically braindead and with BRD the worst thing that could happen is failing to refresh dots with iron jaws, not a big deal);
    4) full uptime in any possible scenario.

    The role bonus ensures that the marginal rdps contibution of a ranged physical job is more or less on par with the rdps of other melees and casters, so that having one and only one physical ranged dps is optimal.
    This is how it should be, given the aforementioned strenghts of physical ranged jobs. Of course, it's not like they can't buff them a little, as long as they don't overdo it...but even now, ranged are ok. You still want one in you party.
    1) But only one, since the rest is gone, and it is not so ground breaking either
    2) very true (except when you're yourself out of range, but in that case the melee would be as well so fully agree).
    3) I'm sorry, melee rotations are not a brain twister either... Don't make it look like ranged rota is a breathe in the park while monk or dragoon are complex cluster of what the fuckery...it is not true and they're pretty straightforward.
    4) fully agree, although this reflects in rDPS measured by fflogs. If they didn't have that mobility, they'd be even lower. Already taken into account.

    Doesn't equate 1500 rDPS (may I remind that rDPS is measured, not paper based, so all of this is taken into account ALREADY, and still they're far behind).

    I think it has more to do with what you said in your last paragraph : the matter is not at all about not taking one, it is that SE fears we always take 2 like it was in heavensward. But there are 4 spots, 3 roles ; we'll always have to take 2 of one, and right now it's never gonna be range. Note how a lot less people question the 2 melee spots. I'm glad BLM i strong and they buffed SMN and RDM so that 2 melee can have a little competition with 2 caster.
    (2)
    Last edited by Karshan; 02-09-2020 at 11:08 PM.

  9. #19
    Player
    Lastelli's Avatar
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    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Karshan View Post
    I think it has more to do with what you said in your last paragraph : the matter is not at all about not taking one, it is that SE fears we always take 2 like it was in heavensward. But there are 4 spots, 3 roles ; we'll always have to take 2 of one, and right now it's never gonna be range.
    And that's clearly what the devs want. They're trying to enforce 4 melee-4 ranged as the standard comp, as it was in ARR. It's pretty obvious (notice how they're nerfing SMN, basically confirming that they don't want BLM+SMN to be meta). And this is the most logical comp as well, given the number of jobs for each role (and I'm positive we're getting another melee job in 6.0).
    (0)
    Last edited by Lastelli; 02-10-2020 at 01:43 AM.

  10. #20
    Player
    Karshan's Avatar
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    Jun 2017
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    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lastelli View Post
    And that's clearly what the devs want. They're trying to enforce 4 melee-4 ranged as the standard comp, as it was in ARR. It's pretty obvious (notice how they're nerfing SMN, basically confirming that they don't want BLM+SMN to be meta). And this is the most logical comp as well, given the number of jobs for each role (and I'm positive we're getting another melee job in 6.0).
    I don't count tanks and healers but why not. Only DPS speaking however, there is a discrepancy.

    I'm all for a new melee job to increase competition among the role, cause with a 2 melee comp you have currently a 50% chance to be chosen in a particular class, while range and caster only have a 33% chance as a specific class. Either improve individual odds for range/caster classes or reduce individual odds for melee is all I want.
    (0)
    Last edited by Karshan; 02-10-2020 at 01:52 AM.

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