Quote Originally Posted by MitsukiKimura View Post
Just came up with this random Idea
Bole: Grants target Physical defense boost 10% for 20 seconds
Ewer: MP refresh potency 25 for 10 seconds
Spear: Grants target Magical defense boost 10% for 20 seconds
Spire: Grants target HoT effect potency of 150 for 15 seconds
Arrow: Extends the buffs you casted on target by 10 seconds
Balance:
Lady of Crowns: Cure Potency 300
Lord of Crowns: Attack Potency 200
I can't think of anything for balance yet
This though grants utility to each card, removing arrow haste, no balance, no crit, no direct hit, giving back time extender to a card. Arrow does not extend divination, only manual spells casted on a target.
So your solution is making all cards close to useless. Well, that's one way to prevent cards fishing, I suppose. By the way, with these changes every card will be just used for minor arcana except for Spire that would be slapped on the main tank (and Bole, but only during big pulls in dungeons). The effects of the other cards are too situational and/or too weak.