As someone that just today melted 30 materias on a 17% slot... I disagree with OP. Because those must be wasted somehow or they will become worthless (every patch already makes them easier and easier to get).
Plus, combat materia for overmeld are cheap and crafting/gathering stuff pentamelded is only required for lazy crafters (i am one) that want to craft all in macros.
Even more with the crafting rework, you can do expert receipe in blue gear, some food, but more important, some though on the rotation and some focus on what is going on (you know, like in combat). And that's what they expect us to do in 5.2 anyway, apparently.
The only QoL acceptable would be an automeld, like the auto-crafting, that will auto-meld until success or end of stack.
The animation of disappointment occurs at the end of a materia stack, if all have been destroyed. Makes the emotion even stronger.
Turn melding into a recipe. Give the resulting meld an extra couple % if done successfully, or reduce it for poor quality. Then allow quick melding option for multiple attempts with the base chance for those just trying to get it done that don't mind buying 100 materia. These are reasonable changes that I would support
Bingo. I also macro craft so I'm melded up the rear. A good plan is to dump all yer yellow scrips into materia as you do yer weeklies. I've got HUNDREDS of each Hand materia and I'm a lazy kitty. I'm actually finding it hard to find I's II's and III's these days to fill in those little gaps so the materia sink is working? New spiritbonding mechanic should help with that I hope.As someone that just today melted 30 materias on a 17% slot... I disagree with OP. Because those must be wasted somehow or they will become worthless (every patch already makes them easier and easier to get).
Plus, combat materia for overmeld are cheap and crafting/gathering stuff pentamelded is only required for lazy crafters (i am one) that want to craft all in macros.
Even more with the crafting rework, you can do expert receipe in blue gear, some food, but more important, some though on the rotation and some focus on what is going on (you know, like in combat). And that's what they expect us to do in 5.2 anyway, apparently.
The only QoL acceptable would be an automeld, like the auto-crafting, that will auto-meld until success or end of stack.
The animation of disappointment occurs at the end of a materia stack, if all have been destroyed. Makes the emotion even stronger.
Don't touch me there
I'd like to see a % bonus to success based on DoH level.. example being a level 80 DoH doing melds gets a 8% bonus to success. I also like the idea of making it more then just a click and see.. Making it a recipe was mentioned in this thread. Well why not? Make it similar to making HQ/Collects and the higher the value you finish on the higher your chances of success. I could be way off, but that sounds more fun overall and it also adds better rng to the process, imo.Correct. Glad we're on the same page.
Incorrect. I can't speak for OP, but if you go back through my post again, my gripe is not with the RNG itself at all. Overmelding as a process is simply not engaging because you aren't actually playing an active role in the process. You just click a button until the dice says you may pass go.
It's like old board games where you can't land on the last space and win the game unless you roll exactly the right number. You roll the dice, the game says no, and you're disappointed because the whole interaction is over that quickly and was entirely negative.
I highly recommend the video "The Two Types of Random" on the YouTube channel Game Maker's Toolkit if you're interested in that exact line at which RNG can change from engaging to frustrating. I can come back and add a link in about an hour, but it's an easy search.
8% increase is way too OP.
So then why is materia being made easier and easier to obtain when it means there's more and more that needs to be destroyed? If there wasn't an excess flooding the system, there would be no need to find ways destroy it. It's set up an endless cycle that will never get better.
Here's a possible solution: remove all sources of materia except Conversion. Use the new spiritbond reset system so gear isn't destroyed.
Bind materia to the player so it can't be traded. If you want materia on your gear, better get to spiritbonding since you can't get it from someone else.
Allow players to continue to transmute materia at Mutamix but at a 2:1 rate since supplies will be limited to what they personally have.
If gear is allowed to have 5 materia, give it 5 sockets. Take away advanced melding since there's no longer a need to have a way to destroy a surplus flooding server economies.
Set sell to vendor value of materia at 1 gil. Bots can't abuse the system to effectively gil farm.
The thing about materia is its one of the few Gil sinks the game has. since Gil is generated virtually for free, there needs to be a way to get rid of it or else everything gets inflated. Materia is a way to sink the Gil. However I do think there is a solution.
Have an item that you can use to give you a buff until the next successful meld. Make this item also a gil sink. Player would gladly spend extra gil for better odds.
since it is a tradeable commodity there needs to be an abundance of it for a market to thrive. there also needs to be multiple sources of acquisition so that not everyone is shoehorned into one activity.So then why is materia being made easier and easier to obtain when it means there's more and more that needs to be destroyed? If there wasn't an excess flooding the system, there would be no need to find ways destroy it. It's set up an endless cycle that will never get better.
Here's a possible solution: remove all sources of materia except Conversion. Use the new spiritbond reset system so gear isn't destroyed.
Bind materia to the player so it can't be traded. If you want materia on your gear, better get to spiritbonding since you can't get it from someone else.
Allow players to continue to transmute materia at Mutamix but at a 2:1 rate since supplies will be limited to what they personally have.
If gear is allowed to have 5 materia, give it 5 sockets. Take away advanced melding since there's no longer a need to have a way to destroy a surplus flooding server economies.
Set sell to vendor value of materia at 1 gil. Bots can't abuse the system to effectively gil farm.
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