Personally I like blowing materia up.
And its the only hobby I spend gil on.
I do miss the animation of utter disappointment though.
Personally I like blowing materia up.
And its the only hobby I spend gil on.
I do miss the animation of utter disappointment though.
As someone that just today melted 30 materias on a 17% slot... I disagree with OP. Because those must be wasted somehow or they will become worthless (every patch already makes them easier and easier to get).
Plus, combat materia for overmeld are cheap and crafting/gathering stuff pentamelded is only required for lazy crafters (i am one) that want to craft all in macros.
Even more with the crafting rework, you can do expert receipe in blue gear, some food, but more important, some though on the rotation and some focus on what is going on (you know, like in combat). And that's what they expect us to do in 5.2 anyway, apparently.
The only QoL acceptable would be an automeld, like the auto-crafting, that will auto-meld until success or end of stack.
The animation of disappointment occurs at the end of a materia stack, if all have been destroyed. Makes the emotion even stronger.


Bingo. I also macro craft so I'm melded up the rear. A good plan is to dump all yer yellow scrips into materia as you do yer weeklies. I've got HUNDREDS of each Hand materia and I'm a lazy kitty. I'm actually finding it hard to find I's II's and III's these days to fill in those little gaps so the materia sink is working? New spiritbonding mechanic should help with that I hope.As someone that just today melted 30 materias on a 17% slot... I disagree with OP. Because those must be wasted somehow or they will become worthless (every patch already makes them easier and easier to get).
Plus, combat materia for overmeld are cheap and crafting/gathering stuff pentamelded is only required for lazy crafters (i am one) that want to craft all in macros.
Even more with the crafting rework, you can do expert receipe in blue gear, some food, but more important, some though on the rotation and some focus on what is going on (you know, like in combat). And that's what they expect us to do in 5.2 anyway, apparently.
The only QoL acceptable would be an automeld, like the auto-crafting, that will auto-meld until success or end of stack.
The animation of disappointment occurs at the end of a materia stack, if all have been destroyed. Makes the emotion even stronger.
Don't touch me there
So then why is materia being made easier and easier to obtain when it means there's more and more that needs to be destroyed? If there wasn't an excess flooding the system, there would be no need to find ways destroy it. It's set up an endless cycle that will never get better.
Here's a possible solution: remove all sources of materia except Conversion. Use the new spiritbond reset system so gear isn't destroyed.
Bind materia to the player so it can't be traded. If you want materia on your gear, better get to spiritbonding since you can't get it from someone else.
Allow players to continue to transmute materia at Mutamix but at a 2:1 rate since supplies will be limited to what they personally have.
If gear is allowed to have 5 materia, give it 5 sockets. Take away advanced melding since there's no longer a need to have a way to destroy a surplus flooding server economies.
Set sell to vendor value of materia at 1 gil. Bots can't abuse the system to effectively gil farm.
since it is a tradeable commodity there needs to be an abundance of it for a market to thrive. there also needs to be multiple sources of acquisition so that not everyone is shoehorned into one activity.So then why is materia being made easier and easier to obtain when it means there's more and more that needs to be destroyed? If there wasn't an excess flooding the system, there would be no need to find ways destroy it. It's set up an endless cycle that will never get better.
Here's a possible solution: remove all sources of materia except Conversion. Use the new spiritbond reset system so gear isn't destroyed.
Bind materia to the player so it can't be traded. If you want materia on your gear, better get to spiritbonding since you can't get it from someone else.
Allow players to continue to transmute materia at Mutamix but at a 2:1 rate since supplies will be limited to what they personally have.
If gear is allowed to have 5 materia, give it 5 sockets. Take away advanced melding since there's no longer a need to have a way to destroy a surplus flooding server economies.
Set sell to vendor value of materia at 1 gil. Bots can't abuse the system to effectively gil farm.
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