Player
The thing about materia is its one of the few Gil sinks the game has. since Gil is generated virtually for free, there needs to be a way to get rid of it or else everything gets inflated. Materia is a way to sink the Gil. However I do think there is a solution.
Have an item that you can use to give you a buff until the next successful meld. Make this item also a gil sink. Player would gladly spend extra gil for better odds.
people always make suggestions to make things OP even though they don't "feel" they are. this is a fallacy. The success rate is based on the difficulty of the pentameld and intentionally designed this way. i feel the level is just right the way it is.


My only issue with overmelding is SE's streaky algorithm for RNG. They use one of the best RNG algorithms out there... and it actually is extremely accurate with a large sample size. However in the short team, it tends to hit the extremes. For example, yesterday I melded 3 rank 8 materia at 17% chance each right in a row. Then failed at a 22% chance like 20 times. It can get frustrating and it's why I tend to avoid using too many rank 8s when it comes to crafting gear. I'm not rich enough to blow 10 million gil on materia just for one set of gear.
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