Quote Originally Posted by RajNish View Post
After a few runs, these guys can be very good, they simply do not know the dungeon, and someone is able to improve their knowledge of the job.
Hollow excuses, and you know it. Dungeons are always the same: corridors connecting round boss arenas. There's nothing new to learn aside from the bosses' mechanics. Trash mobs, in particular, are always the same. Once in a while you may have a weird aoe, but that's the most unexpected thing that might happen, and even then it's not hard at all to dodge it while doing your aoe rotation.

And also the point here is not forcing others to play in a certain way. It's that there's a undisputed better way to play, both from a difficulty (big pulls are easy and aoe rotations are actually easier than single target rotations) and from a time efficiency (wall-to-wall pulls allow you to save around 10 minutes per dungeon) point of view, provided the party has a modicum of competence.

If a party is not able to manage that, it's a bad party, plain and simple. It means that 3 or all party members do not understand some of the fundamental mechanics of the game's combat system itself or how their jobs work. And if this happens in a lvl 71 dungeons, it's very concerning. And when that happens, players should be encouraged to step up, not be told that they'e fine because big pulls are something that only elite players do (which is obviously false).