Quote Originally Posted by aodhan_ofinnegain View Post
Your argument has no weight here nor do I see how it has any relevance here, when Divine Veil is nowhere near as frequent or powerful.

But okay I'll tell you what, how about, they remove the 10% magic damage reduction from Dark Passenger / Heart of Light, and the hp shield from Shake it Off applying to their respective tank, seems fair right and more balanced, since clearly it's too broken for paladin to benefit from Divine Veil, then clearly it's even more broken for the other three to benefit from their AoE mitigation, when they have more personal cooldowns than paladin.
1) It's Dark Missionary, not Dark Passenger. I know this because the devs deleted Dark Passenger from the game for no real reason out side of pissing off the the playerbase that mained DRK

2) I was referring to how people like to complain about how their favorite job/class sucks to play because another job/class does it better and either ask for the other job/class to get nerfed, or ask for similar changes to their class so they can be on par with the other job/class that they are competing with (the most you see are potency adjustments and not actual job/class adjustments). For example a lot of people hate DRK because it plays too much like a WAR but worse but love GNB because it has more than 1 single target combo but even more people are too afraid to ask for more combos like GNB, or if they did ask for more combos they are ignored because apparently making a tank feel like it has an actual DPS rotation is too hard for most people.

3) Dark Missionary and Heart of Light being magic damage only is as about as dumb as removing DRK mitigation for 2 expansions straight, and WAR also has to eat several cooldowns to make Shake It Off to be more powerful and is as infrequent as as current Divine Veil, and I also would like Passage of Arms to be an raid wide AoE heal shield+Regen+group damage reduction to justify it's long cooldown.

4) It boils down to people who either parse or don't parse, and I'm in the camp that doesn't parse, but not having in game parser for home console players along with no in-game voice chat, creates more toxicity than actually having those in the game and having people who want to improve their clear times and DPS score or whatever you want to call it can actually clean up that toxicity(along with giving the fans what they want in the game but none of those things aren't going to happen anytime soon).