Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 27
  1. #11
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I don't neccisarily 'mind' the way it is now but I don't see much of an upside to it requiring a heal to proc it. Maybe there are other examples but I can't think of anything off the top of my head in the game that requires that sort of setup for a utility spell. And I don't see the downside to just letting paladins pop the shield when they want to.
    (0)

  2. #12
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,123
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Only if all the other tanks AoE shields cost a GCD otherwise no thank you.
    Fine, on demand oGCD group heal shield that costs MP on 15 second CD.
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  3. #13
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Fine, on demand oGCD group heal shield that costs MP on 15 second CD.
    Erm no, why should paladins AoE shield have to have a negative drawback while no other tank does. Plaladin already doesn't benefit from it in it's current state, while all other tanks DO benefit from their AoE mitigation, and paladin's other utility all have a cost attached to it, including channeling Passage of Arms, so no, your suggestions are absolutely awful.

    The two horrendous suggestions you put forward would only serve to makes paladin clunky and interferes with the flow of the job.

    I get it you are not happy DRK isn't to your liking, but please stop trying to drag paladin down to make yourself feel better.

    Divine Veil is mostly fine as it is, minor QoL change where it gains an Excog effect at the end of the intial duration, as suggested already, and or the shield applies to the paladin who used the ability should benefit from the shield.
    (0)

  4. #14
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by aodhan_ofinnegain View Post
    Erm no, why should paladins AoE shield have to have a negative drawback while no other tank does.
    Because PLD already has 2 raidwide mitigation abilities while the other three just have one ability. PLD's definitely need drawbacks, and no buffs.
    (0)

  5. #15
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Launched View Post
    Because PLD already has 2 raidwide mitigation abilities while the other three just have one ability. PLD's definitely need drawbacks, and no buffs.
    yea one which requires a middle man to proc and the other that requires positioning and channeling if needed for prolonged usage such as J-waves at the end of P3 of TEA. Sorry mate but your inccorect about drawback and buffs, but then again you tend to bash on paladin at every turn, so your point has less merit.

    Paladin has to generate gauge to make use of half of its utility compared to the other tank that have it right out the gate. WAR, DRK and GNB all have an extra personal cooldown compared to paladin, in exchange for Passage of Arms, so it balances itself out. In terms of self sustain, paladin has to sacrifice dps to make use of it, compared to the other three that do it passively, all the while they benefit from their own AoE mitigation, this is the only thing that isn't balanced.
    (1)

  6. #16
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,123
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    yea one which requires a middle man to proc and the other that requires positioning and channeling if needed for prolonged usage such as J-waves at the end of P3 of TEA. Sorry mate but your inccorect about drawback and buffs, but then again you tend to bash on paladin at every turn, so your point has less merit.

    Paladin has to generate gauge to make use of half of its utility compared to the other tank that have it right out the gate. WAR, DRK and GNB all have an extra personal cooldown compared to paladin, in exchange for Passage of Arms, so it balances itself out. In terms of self sustain, paladin has to sacrifice dps to make use of it, compared to the other three that do it passively, all the while they benefit from their own AoE mitigation, this is the only thing that isn't balanced.
    Ask for TBN to have no MP cost, and people will argue that it will be too powerful because you have a chance of having a DPS gain on the shield breaking.
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  7. #17
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    Ask for TBN to have no MP cost, and people will argue that it will be too powerful because you have a chance of having a DPS gain on the shield breaking.
    Your argument has no weight here nor do I see how it has any relevance here, when Divine Veil is nowhere near as frequent or powerful.

    But okay I'll tell you what, how about, they remove the 10% magic damage reduction from Dark Passenger / Heart of Light, and the hp shield from Shake it Off applying to their respective tank, seems fair right and more balanced, since clearly it's too broken for paladin to benefit from Divine Veil, then clearly it's even more broken for the other three to benefit from their AoE mitigation, when they have more personal cooldowns than paladin.
    (0)
    Last edited by aodhan_ofinnegain; 02-10-2020 at 01:17 PM.

  8. #18
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    TBN has its flaws but so does every other tank utility besides heart of Stone and Shake it off there's no need to bring others down especially paladin because of TBN

    Also really no point in bringing up Drk in unrelated threads all the time.
    (1)

  9. #19
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,123
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Your argument has no weight here nor do I see how it has any relevance here, when Divine Veil is nowhere near as frequent or powerful.

    But okay I'll tell you what, how about, they remove the 10% magic damage reduction from Dark Passenger / Heart of Light, and the hp shield from Shake it Off applying to their respective tank, seems fair right and more balanced, since clearly it's too broken for paladin to benefit from Divine Veil, then clearly it's even more broken for the other three to benefit from their AoE mitigation, when they have more personal cooldowns than paladin.
    1) It's Dark Missionary, not Dark Passenger. I know this because the devs deleted Dark Passenger from the game for no real reason out side of pissing off the the playerbase that mained DRK

    2) I was referring to how people like to complain about how their favorite job/class sucks to play because another job/class does it better and either ask for the other job/class to get nerfed, or ask for similar changes to their class so they can be on par with the other job/class that they are competing with (the most you see are potency adjustments and not actual job/class adjustments). For example a lot of people hate DRK because it plays too much like a WAR but worse but love GNB because it has more than 1 single target combo but even more people are too afraid to ask for more combos like GNB, or if they did ask for more combos they are ignored because apparently making a tank feel like it has an actual DPS rotation is too hard for most people.

    3) Dark Missionary and Heart of Light being magic damage only is as about as dumb as removing DRK mitigation for 2 expansions straight, and WAR also has to eat several cooldowns to make Shake It Off to be more powerful and is as infrequent as as current Divine Veil, and I also would like Passage of Arms to be an raid wide AoE heal shield+Regen+group damage reduction to justify it's long cooldown.

    4) It boils down to people who either parse or don't parse, and I'm in the camp that doesn't parse, but not having in game parser for home console players along with no in-game voice chat, creates more toxicity than actually having those in the game and having people who want to improve their clear times and DPS score or whatever you want to call it can actually clean up that toxicity(along with giving the fans what they want in the game but none of those things aren't going to happen anytime soon).
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  10. #20
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by PeacefulEdge View Post
    Would be an inprovement with no downsides indeed.
    There is a very real downside, even if not a major one. As is, you can shave up to nearly 30 seconds off the time between activations if there's no healing required over the first, say, 29 seconds of the buff.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast