Quote Originally Posted by Eliadil View Post
even a 500rdps difference between MCH and SAM would just kill SAM, as the class is way, way, way more difficult to pull off, and peoples would just ditch sam because a machinist would be a much safer bet on every level, and would remove the need to adapt to uptime strat (seriously, have you seen the uptime strat for sam on just E4S ? You gotta dash on Titan's cart at the moment he pushes everybody, and the fight is full of stupid stuff like this just to be a tiny bit ahead of BLM).

Ranged cannot be that far ahead because it would just render every melee useless or would just mean you're hurting your team by having one. Just look TEA as an example, when peoples saw that most of the fight had double target, the first thing that became known was "you're throwing the run if you don't have a bard in your team. You need the double dot".
Just with this fight alone, bard went from bottom rdps class (so one that by following your logic nobody would want) to one of the most wanted class for the current high end content. And with the next Ifrit/Garuda fight you can bet that it will be exactly the same.

Iirc MCH had a vuln up debuff before, maybe finding a way to give it back would be better than just "increasing its dps to top-melee level". At least it doesn't make melees useless.
??? no. if people want higher dps theyll choose sam regardless of safety or whatever. most groups honestly don't care since melee have been dealing with uptime since arr. if the melee has more than 1 brain cell mechanics are nothing to worry about like that


also bard wasnt immediately best dps ever in TEA because of double dot. wasn't world first done with a dancer?