Quote Originally Posted by tdb View Post
The law of development resources says no. Especially to big earthshattering choices like joining your adversary instead of defeating them. If you joined Zenos back in Stormblood, Shadowbringers would either have not happened at all, or would have played very differently since you'd have been surrounded by Garleans instead of Scions. If you decided Emet-Selch was right and wanted to help him, it would invalidate everything that happened in the story afterwards. Et cetera. The developers would have to write several different storylines, perhaps even create several parallel expansions to accommodate this kind of choices.

More reasonable is to have fixed consequences but let character choices affect how or why things get done. Do you raise money to buy the exorbitantly expensive medicine or steal it instead? Do you go in weapons drawn or try to sneak in without anyone noticing? Star Wars: The Old Republic does this sort of thing and it works really well to give the player control of their character's personality. However, FFXIV is already on its third expansion and hasn't done this, so it would be somewhat weird to start now.
Honestly it wouldn't be weird to start now we learned the truth from an ascian that the light crystal is a bad super primal that destoryed millions of lifes so we could realistic get a choice to kneel to zodiak now... not even counting we are warriors of darkness/light so we could get a meaningfull choice which we want to stay on now... so in all honesty now is a perfect time for it. Not even counting our friendship with 3 primals currently of lower standing ramuh,shiva, and bismark so realistic primals are not bad overall.