You mean all the content Summoner cleared before they got an effective 20% damage boost?
They'll be fine.
Look man, I wouldn't be saying this if I hadn't already seen it happen before.
This is not something I just pulled out of my rear end here. I made the mistake last time around of "assuming" it would be fine.
It was clearly not.
Summoner's problem is never its DoT damage at the start of expansions. The problem is that each expansion they take hard 90 degree turns in the Job's design and flow. Go back through and look through Stormblood patch notes.
At no point was DoT damage ever increased. From the start of Stormblood to the end, the rank 3 dots were 50, which at the time was mostly equivalent to what Summoners had in Heavensward with Bio + Bio II + Miasma I.
Last edited by Kabooa; 02-09-2020 at 04:38 AM.
No it did decrease and in a drastic measure. It went from Bio + Bio II + Miasma + Miasma II + Shadowflare stacked and all ticking... down to only Bio and Miasma with escalating steps no longer stacked.Summoner's problem is never its DoT damage at the start of expansions. The problem is that each expansion they take hard 90 degree turns in the Job's design and flow. Go back through and look through Stormblood patch notes.
At no point was DoT damage ever increased. From the start of Stormblood to the end, the rank 3 dots were 50, which at the time was mostly equivalent to what Summoners had in Heavensward with Bio + Bio II + Miasma I.
It was so bad they eventually added Outburst which USED to be called "Tri-Bind" which was originally only a dinky little 20 potency AoE prior with a "Root" type addition to it.
That was changed to eventually become the 90 potency AoE it is today to account for all that lost damage. And this doesn't even get into Bane.
There is a whole host of things that had to be changed because that tiny little nerf hosed up everything all the way up the chain.
The only point worth anything here is Shadowflare. I can't remember which version Stormblood had, but every iteration of it for potency is made up by having one demi summon per trance.
Summoner's problems are not DoT damage.
It all comes down to PPS in the end - Where as removing Tri-Disaster's reset isn't just PPS, it's gameflow.
Again - Unless Summoners hate tri-disaster resets, it makes no sense to alter game flow to achieve the same goal of a DoT reduction.
This is not correct at all. There's a reason why the DoT yoyo meme exists with 40 50 40 50 x.Summoner's problem is never its DoT damage at the start of expansions. The problem is that each expansion they take hard 90 degree turns in the Job's design and flow. Go back through and look through Stormblood patch notes.
At no point was DoT damage ever increased. From the start of Stormblood to the end, the rank 3 dots were 50, which at the time was mostly equivalent to what Summoners had in Heavensward with Bio + Bio II + Miasma I.
Stormblood DoTs started at 40p/t each. In 4.06 they were both increased to 50p/t each due to Summoner's weaker damage at the time, all before the huge patch that was 4.10.
Summoner Afficionado
Creator of AkhMorning: https://www.akhmorning.com
In the future I'll be certain to visit that site for patch notes. It's organized much better.This is not correct at all. There's a reason why the DoT yoyo meme exists with 40 50 40 50 x.
Stormblood DoTs started at 40p/t each. In 4.06 they were both increased to 50p/t each due to Summoner's weaker damage at the time, all before the huge patch that was 4.10.
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