Quote Originally Posted by Kabooa View Post
They're nerfing dots because there's a multiboss fight, and if they felt the need to specifically call out DoTs, it's probably because there won't be a targeter limit like in FOmega.

While on-paper might seem the same, removing the reset mechanic on Tri Disaster would feel awful. Unless many Summoners feel the current flow of the class is broken, better to just keep to potency adjustments.
I'm not so sure of that.

One of the things that wrecked the SMN in Stormblood was nerfing those DoT potencies because they quite literally affect the job all the way up and down the chain through ALL CONTENT... NOT just in some Savage fight somewhere.

If this is an upper level issue, then you have to select ONLY the part that is the upper level issue or you wreck the thing all the way up and down the chain.

Nerfing the base damage on Tri-Disaster impact itself would be something that only affects high levels. But DoTs themselves end up hosing the things up all the way down to the base level because it literally is the base level of the job.

That's quite literally what crushed the job in the beginning of Stormblood. And the same thing will happen.

This was the warning I gave LAST TIME around... they did it anyway and sure enough it did exactly that, so they had to go back and fix it again by adding other things like Outburst to account for it and adjust BANE again back to where it was or at least close to it.

You are going to have to select something else to nerf, because those DoTs are integral to the entire job all the way up the chain.