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  1. #11
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by DRKoftheAzure View Post
    This only applies for the mitigation part the skill, and the reward for making it break is garbage to begin with, and this is assuming you are doing min.ilvl runs, which no one wants to do because it's basically level sync but with ilvl also affected. And if you run content that makes your level sync down below 70, then TBN basically becomes a useless skill that people wish they had access to as soon as they unlock the job/class (without the level jump book).
    The shield is the reward itself, it cannot have a damage reward in it because it would break the DRK design.

    Quote Originally Posted by ArianeEwah View Post
    Yes and no. TBN is powerful in a vacuum. The closer said content is to this vacuum, the better TBN gets.

    As DRKoftheAzure said TBN is not free! Its mitigation is for real, but the risk of losing 500 pot/300 pot per target still exists. And as we know if you lose damage dealt, the target(s) live longer, you'll take more dmg, and need more mitigation. Then TBN would've failed its purpose.

    Now, Ultimates are really close to said vacuum: TBN breaks for roughly 90% of time if used on CD. Just a little tweaking to the timing, and it will break 99% while greatly mitigating damage. All other content (and yes, even dungeons) this %-chance just drops significantly. I've seen 3-4 mobs NOT breaking the damn shield multiple times despite full duration usage, bosses sometimes don't even tickle it.
    If not used on CD TBN loses value. e.g. WAR heals roughly 50k HP every 30s with Nascent Flash. TBN shields you for ~37.5k HP every 15s. In theory TBN "heals" more than NF, but because we cannot or should not use it on CD at the risk of not breaking it. Reduced to practice, this means TBN gets weaker than its equivalents. (I am aware ofc, when you overheal with NF it loses value, too.)

    If you need it to survive, and it breaks, it's the best mitigation ability. Otherwise it becomes mediocre, or even a loss (sadly).
    TBN is an ability that requires skill for efficent use, it still bugs me that it comes with (the highest) risk contrary to its equivalents.
    Its not vacum mitigation because it makes DRK literally the easiest tank to heal in dungeons where you have a constant flow of high dmg from mobs. This contributes to healers dps and as a result you end up with faster clear even if you dont break it from time to time. On average its still contributes a good chunk of extra dps into the run.

    Also warrior does not use Nascent flash all the time and he does not use it when his health is full, since it only gives you enough time to heal from 3 GCD at max you want to use it when you are using big moves. Nascent flash is a heal afterall and comes up with some drawbacks that is making it not comparable to TBN.
    It does not heal you over 100% hp, you cant add to yourself the extra health like TBN does. You need to receive damage then you could heal from damage taken, but then you have a healers who are right now wasting their time to heal you, not contributing to team dps and potentially overhealing you.
    Second problem is that nascent flash needs a macro or a swifty hands to use it properly, macros in this game are retarded and slow but if someone is playing on console its still better than selecting someone with dpad. Using nascent flash is pain in the ass, especially if you are starting your rotation and want to do big numbers and heal from them, its tedious and annoying to use to say the least and potentially could give you downtime when using it. There is no problem with using TBN whatsoever.
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    Last edited by Nedkel; 02-07-2020 at 11:44 PM.