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Thread: 5.2 Liveletter

  1. #21
    Player
    Risvertasashi's Avatar
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    Apr 2014
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    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rai_Takara View Post
    To be fair the "DPSing majority of the time" is kinda the draw to healers in this game.
    Not necessarily. In every general MMO community I've seen when FFXIV comes up, people warn prospective healers that, if they try FFXIV, healers in "that game" are really a hybrid DPS class and will spend the majority of their time DPSing; it's not necessarily a draw to those outside of the current community, especially if they were looking for a, well, healing play experience.

    It's simply what the current/established FF14 healer playerbase likes.
    (3)

  2. #22
    Player
    Rai_Takara's Avatar
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    Jan 2015
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    Ul'dah
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    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Risvertasashi View Post
    Not necessarily. In every general MMO community I've seen when FFXIV comes up, people warn prospective healers that, if they try FFXIV, healers in "that game" are really a hybrid DPS class and will spend the majority of their time DPSing; it's not necessarily a draw to those outside of the current community, especially if they were looking for a, well, healing play experience.

    It's simply what the current/established FF14 healer playerbase likes.
    That's what I mean, the established healers, especially at the higher end. This style is great for the kind of game it is and how the game engine works in conjunction with content design.
    (0)

  3. #23
    Player
    Saefinn's Avatar
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    Aug 2013
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    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by xxvaynxx View Post
    What's wrong with healers?
    1. We heal too well for the content we are given
    2. Healing too well gives us a lot of downtime
    3. That downtime would not be considered terrible, as in fairness, we have it in Stormblood too, but in Stormblood we had more to do in said downtime (though I prefer HW and ARR as an example of when healing was fun)
    4. By stripping us of our DPS skills that down time can get incredibly boring
    5. AST would be the one with a saving grace here in having their cards still but the changes to cards for many feel as though the system is now less impactful and mediocre


    Those would be the core of the issues, there are other issues but the above is what has people's knickers in a twist.

    On paper it looks like the design philosophy is that they wanted to move healers away from DPS and to focus more on healing. But by making healing pretty OP, they've made DPS a bigger focus and by stripping our DPS abilities our focus is dull as Heck.
    It boils down to one of the following to be done:
    1. nerf healing to push healers more (the Blue Mage solution, their healing is less significant, but is more engaging as a healer)
    2. Adjust the content to make full use of our healing toolkit and reduce our downtime significantly
    3. Fill our downtime with non-healer stuff to do like DPS


    The 3rd option is the most popular as it doest raise the skill floor for less experienced healers, respects current playstyles, is the simplest for the devs to implement and is how things worked before. And at least it means when healers have to do solo content, it won't be dull. And the bonus, if they want us to heal more on certain content, they can just by making that content take advantage of our healing abilities. That's because the content and healing skills are what determines a healing or DPS focus, rather than the DPS skills you have.
    (14)

  4. #24
    Player
    MitsukiKimura's Avatar
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    Aug 2019
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    Malboro
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    657
    Character
    Mitsuki Akiyumi
    World
    Malboro
    Main Class
    Reaper Lv 100
    Cards are garbage, regardless if it was for balance, they're complete utter mess. I highly doubt they'll do anything for AST this coming patch, the less people playing it the more they can ignore it and do other things. Must we wait an entire year for such a huge outcry concerning it? Time to go on Strike.
    (13)

  5. #25
    Player
    Renka777's Avatar
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    Jun 2018
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    42
    Character
    Renka Shimizu
    World
    Moogle
    Main Class
    Astrologian Lv 100
    nothing for ast as expected,guess i'm definitely ready for maining dancer in 5.2 and further now
    well played devs for forcing me to move on from my main job i used for years... w/e i'm just gonna hold my salt this time and deal with it (by not playing it),it's pointless to rage
    (5)

  6. #26
    Player
    WaxSw's Avatar
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    May 2019
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    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    They said that they won't talk about job changes in the live letters anymore so is reasonable that they didn't talk about it, I find it quite a coward policy but understandable.

    But lets be honest here, I doubt any of us expect the devs to recognize our problems until 6.0 if we are lucky
    (6)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  7. #27
    Player
    GrimGale's Avatar
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    Sep 2013
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    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by WaxSw View Post
    They said that they won't talk about job changes in the live letters anymore so is reasonable that they didn't talk about it, I find it quite a coward policy but understandable.

    But lets be honest here, I doubt any of us expect the devs to recognize our problems until 6.0 if we are lucky
    From now on? They did talk about incomming nerfs to SMN and buffs to RDM in this Liveletter.
    (5)

  8. #28
    Player
    Rai_Takara's Avatar
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    Jan 2015
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    Ul'dah
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    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    From my understanding of the translation, Yoshi said the team won't discuss job adjustments in the prelim patch notes. The LLs was a maybe and even then they'd only avoid talking about potencies and just detail what they plan to change. Case in point, they mentioned job changes for a few jobs in the recent LL but did not disclose the potencies or by exactly how much.

    So I don't expect any changes besides for SMN, RDM, and SAM. If there are others, it was so minor and nothing noteworthy to mention to their players.
    (0)

  9. #29
    Player
    Maltothoris's Avatar
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    Jul 2015
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    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    WAR
    - There will be adjustments for the job. Details unspecified.

    But if anything, it's just gonna be be broad generalization and probably nothing too specific unless it is a major issue.
    (0)

  10. #30
    Player
    Deceptus's Avatar
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    Sep 2013
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    The Goblet - 16th Ward, Plot 55
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    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    But in all honesty, not knowing till the patch goes live makes me more worried and concerned, not less.
    100%. SE has decided to NOT have a closed beta so experienced people can give proper feedback on future changes.

    We already have a bad time getting healer attention now it's going to be worse.

    This is overall a bad stance for SE to take.
    (11)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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