Quote Originally Posted by GrimGale View Post
We spend most of our runs spamming the damaging spell and healing very little. Savage parsers, heck even regular dungeon runs parsers show the average healer spends at least 50 to 60 percent of their time casting the very boring damage spells. (And that is being generous, most of the time its around 70-80%). This means there is very little to heal and healers find themselves idly standing by if they don't dps.

This upsets both the people that would like to heal more and the people that would like more interesting things to do during healing downtime.

This situation was predicted as far as the first skill reveals of shadowbringers where healers saw their dps spells dramatically reduced in number and their rotations simplified without any apparent increase in encounter healing demand.
To be fair the "DPSing majority of the time" is kinda the draw to healers in this game. Could DPSing as a healer be more interesting? Sure, but I don't think healers really need to be forced to spam GCD heals as that's just as boring as spamming GCD damage spells.