Nothing new for healers. No adjustments, no aknowledgement of issues- Just a bit of a show case of the next white frilly dress we get to wear.
So I guess everything is fine.
Nothing new for healers. No adjustments, no aknowledgement of issues- Just a bit of a show case of the next white frilly dress we get to wear.
So I guess everything is fine.



Special Note
Regarding Job Balances and Adjustments.
YoshiP, in his previous Patch 5.1 Note Reading segment has confirmed that he will no longer detail the job balances and its adjustments in preliminary notes and maybe/likely during PLL as well because he does not want players to be overly concerned about how their job will end up getting nerfed or buffed just by looking at the paper, or the numbers itself. As pre-announcing it will just make people work up on details that shouldn't worry them until they play the actual job on release, they've decided to omit all job balance details until they patch day itself.
Therefore while we will put in as many details as we can from the PLL, don't be surprised if you see no job balance details (like what skill or ability will receive adjustments) more than maybe "this job and that job will be buffed" and et cetra.
TL;DR - If there is info, we'll post it for sure. Otherwise, don't be surprised because YoshiP decided to keep things a little bit private for the sake of the playerbase.



But in all honesty, not knowing till the patch goes live makes me more worried and concerned, not less.
This.
If the community had a habit of reading the changes wrong, consistently, then I would find this train of thought perfectly acceptable and logical. But the fact that we've all been able to predict how things would turn out accurately makes this sound like they don't want to deal with the backlash before the content goes out. (vs dealing with it once it's live)
Not releasing details is less about dealing with backlash (they know that's coming regardless), and more to do with the fact that everything in the upcoming patch has already been finalized and they're busy working on patch 5.25.This.
If the community had a habit of reading the changes wrong, consistently, then I would find this train of thought perfectly acceptable and logical. But the fact that we've all been able to predict how things would turn out accurately makes this sound like they don't want to deal with the backlash before the content goes out. (vs dealing with it once it's live)
If they gave details too far prior to patch release, and the community rightly protested a change that was going to hit a job particularly badly, it would *look* like devs ignored the community and proceeded with the change anyway. Fact is, unless something was going to lead to hacks/abuse, they wouldn't be able to alter the change this close to patch time. That code is locked. So their best option is to wait for outcry at patch release, and work any adjustments into the patch coming after it.



And once a patch is live, SE considers it "locked in"... because they don't do job changes once prog starts. Not that the odds of getting a problem fixed before the lock were very great, but now SE won't touch it at all. Which they probably see as a good thing...This.
If the community had a habit of reading the changes wrong, consistently, then I would find this train of thought perfectly acceptable and logical. But the fact that we've all been able to predict how things would turn out accurately makes this sound like they don't want to deal with the backlash before the content goes out. (vs dealing with it once it's live)




100%. SE has decided to NOT have a closed beta so experienced people can give proper feedback on future changes.
We already have a bad time getting healer attention now it's going to be worse.
This is overall a bad stance for SE to take.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

I'd be surprised to see anything but minor potency adjustments (AST MP).


Honestly comes off as cowardly to me. They've been called out several times about how bad things would be before it came out, and instead of listening they did it anyway, and guess what? It ended up bad. Remember energy drain? Remember how everyone said that was an awful idea to get rid of it when it was first announced and they did it anyways? Remember how, to nobody's surprise, other than SE, it was terrible? Comes off to me as they don't like being called out. Some times I swear the devs in this game want it to be Weenie Hut Jr.
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