Hyperbolic in what way? If there was anything hyperbolic in that statement, it would be in the 'for what 3% of the playerbase does' part, as that's a number that's really highballing the estimates. It doesn't matter how useful a certain feature is for differing parts of the playerbase, what matters is that they still took something away from -everyone- regardless. Something people may not find useful now, but the point is that usefulness in design is never a static thing, and that coming out to argue that it's not actually bad because most people don't care right at this moment is asinine.
It's like trying to argue that taking away macros in response to third party tools is fine because most people don't use them very well, and you need to get better if you relied on them for whatever reason. It's a concept not worth entertaining.