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  1. #21
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Hallow on adds? Yes, please do, as soon as possible and at the very end.
    Clemency?????
    CLEMENCY???????
    The only reason I would touch that if my healer was DEAD.
    (3)

  2. #22
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by BarretOblivion View Post
    Hallow on adds? Yes, please do, as soon as possible and at the very end.
    Clemency?????
    CLEMENCY???????
    The only reason I would touch that if my healer was DEAD.
    Alright you're like 5th person or something making the same point while disregarding my arguments for when and how it would be used
    (1)

  3. #23
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    In Dungeons Hallowed Ground, Living Dead, Superbolide and Holmgang should be treated as any other cooldown. I agree. Most tanks dont touch them for the full run at all - Its such a waste when they can last for 1/3rd of a packs time alive, saving you other cooldowns for other pulls and bosses, allowing the healer to do more damage overall for quicker runs.
    (3)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  4. #24
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VenKitsune View Post
    In Dungeons Hallowed Ground, Living Dead, Superbolide and Holmgang should be treated as any other cooldown. I agree. Most tanks dont touch them for the full run at all - Its such a waste when they can last for 1/3rd of a packs time alive, saving you other cooldowns for other pulls and bosses, allowing the healer to do more damage overall for quicker runs.
    Living Dead I entirely disagree with, unless the healer in the dungeon is a WHM. If it's a Scholar or Astro, however, unless I know the healer personally and know what they're capable of I don't have any confidence in them to solo heal back to full HP to cure Walking Dead.
    (3)

  5. #25
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by VenKitsune View Post
    In Dungeons Hallowed Ground, Living Dead, Superbolide and Holmgang should be treated as any other cooldown. I agree. Most tanks dont touch them for the full run at all - Its such a waste when they can last for 1/3rd of a packs time alive, saving you other cooldowns for other pulls and bosses, allowing the healer to do more damage overall for quicker runs.
    Plz dont use superbolide in dungeons, its always end up badly
    (0)

  6. 02-04-2020 11:27 PM

  7. #26
    Player
    Nioh's Avatar
    Join Date
    Oct 2019
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Nioh Zhafo
    World
    Coeurl
    Main Class
    Warrior Lv 90
    Quote Originally Posted by VenKitsune View Post
    In Dungeons Hallowed Ground, Living Dead, Superbolide and Holmgang should be treated as any other cooldown. I agree. Most tanks dont touch them for the full run at all - Its such a waste when they can last for 1/3rd of a packs time alive, saving you other cooldowns for other pulls and bosses, allowing the healer to do more damage overall for quicker runs.
    imo, using holmgang for dungeon pulling seems a bit hard to do as healers never dare to make the tank's hp that low, but I can see it happening
    (0)

  8. #27
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nedkel View Post
    Plz dont use superbolide in dungeons, its always end up badly
    The healers in your dungeons are kinda bad, huh?
    (2)

  9. #28
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lucy_Pyre View Post
    Living Dead I entirely disagree with, unless the healer in the dungeon is a WHM. If it's a Scholar or Astro, however, unless I know the healer personally and know what they're capable of I don't have any confidence in them to solo heal back to full HP to cure Walking Dead.
    Just abyssal drain the pull during walking dead and you've done half their job for them, lol.
    (1)

  10. #29
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nedkel View Post
    Plz dont use superbolide in dungeons, its always end up badly
    The only ways Super ends badly is if you get server ticked and die during the time after it puts you to 1 HP but before you're given the invuln (which is rare, but still can happen, I've had it a couple of times) or if your healer is straight up asleep and leaves you at 1 HP for the entire duration of Super and then allows you to die to autos once the immunity wears off. In fact, the only cooldown safer than Super in dungeons is Hallowed.
    (1)

  11. #30
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    i generally use Bolid and hallow in dungeons a bit
    most the time they sit there and collect dust in dungeons so why not.
    ill use clemency if i feel its needed in Req window normally not like one less Holy Circle is gonna kill me.

    Quote Originally Posted by Nedkel View Post
    Plz dont use superbolide in dungeons, its always end up badly
    Bolide only ends up messing things up when there is no communication
    or both WHM and GNB have a fear moment and the GNB is just a little too slow on the bolide
    (0)

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