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  1. #1
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    In Dungeons Hallowed Ground, Living Dead, Superbolide and Holmgang should be treated as any other cooldown. I agree. Most tanks dont touch them for the full run at all - Its such a waste when they can last for 1/3rd of a packs time alive, saving you other cooldowns for other pulls and bosses, allowing the healer to do more damage overall for quicker runs.
    (3)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  2. #2
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VenKitsune View Post
    In Dungeons Hallowed Ground, Living Dead, Superbolide and Holmgang should be treated as any other cooldown. I agree. Most tanks dont touch them for the full run at all - Its such a waste when they can last for 1/3rd of a packs time alive, saving you other cooldowns for other pulls and bosses, allowing the healer to do more damage overall for quicker runs.
    Living Dead I entirely disagree with, unless the healer in the dungeon is a WHM. If it's a Scholar or Astro, however, unless I know the healer personally and know what they're capable of I don't have any confidence in them to solo heal back to full HP to cure Walking Dead.
    (3)

  3. #3
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lucy_Pyre View Post
    Living Dead I entirely disagree with, unless the healer in the dungeon is a WHM. If it's a Scholar or Astro, however, unless I know the healer personally and know what they're capable of I don't have any confidence in them to solo heal back to full HP to cure Walking Dead.
    Just abyssal drain the pull during walking dead and you've done half their job for them, lol.
    (1)

  4. 02-04-2020 11:27 PM

  5. #5
    Player
    Nioh's Avatar
    Join Date
    Oct 2019
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Nioh Zhafo
    World
    Coeurl
    Main Class
    Warrior Lv 90
    Quote Originally Posted by VenKitsune View Post
    In Dungeons Hallowed Ground, Living Dead, Superbolide and Holmgang should be treated as any other cooldown. I agree. Most tanks dont touch them for the full run at all - Its such a waste when they can last for 1/3rd of a packs time alive, saving you other cooldowns for other pulls and bosses, allowing the healer to do more damage overall for quicker runs.
    imo, using holmgang for dungeon pulling seems a bit hard to do as healers never dare to make the tank's hp that low, but I can see it happening
    (0)

  6. #6
    Player
    Warskull's Avatar
    Join Date
    Oct 2019
    Posts
    24
    Character
    Boreas Redgrave
    World
    Behemoth
    Main Class
    Gladiator Lv 69
    Quote Originally Posted by VenKitsune View Post
    In Dungeons Hallowed Ground, Living Dead, Superbolide and Holmgang should be treated as any other cooldown. I agree. Most tanks dont touch them for the full run at all - Its such a waste when they can last for 1/3rd of a packs time alive, saving you other cooldowns for other pulls and bosses, allowing the healer to do more damage overall for quicker runs.
    Hallowed, yes.

    Superbolide, I would not recommend this with randos. You'll end up in about the same place if your healer panics and tried to dump heals into you.

    Holmgang, you won't get much out of it in a dungeon. This is almost exclusively an anti-tankbuster invuln.

    Living Dead, best off pretending this doesn't exist when doing the party finder with randos.
    (1)