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  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Mavrias View Post
    The healers in your dungeons are kinda bad, huh?
    Because a ton o healers actually let our HP go down on purpose just to use their best healing on low tank hp to prevent overhealing.
    (0)

  2. #2
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nedkel View Post
    Because a ton o healers actually let our HP go down on purpose just to use their best healing on low tank hp to prevent overhealing.
    What exactly does that have to do with superbolide causing wipes in your groups? That's just standard healer play.
    (0)

  3. #3
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nedkel View Post
    Plz dont use superbolide in dungeons, its always end up badly
    The only ways Super ends badly is if you get server ticked and die during the time after it puts you to 1 HP but before you're given the invuln (which is rare, but still can happen, I've had it a couple of times) or if your healer is straight up asleep and leaves you at 1 HP for the entire duration of Super and then allows you to die to autos once the immunity wears off. In fact, the only cooldown safer than Super in dungeons is Hallowed.
    (1)

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    i generally use Bolid and hallow in dungeons a bit
    most the time they sit there and collect dust in dungeons so why not.
    ill use clemency if i feel its needed in Req window normally not like one less Holy Circle is gonna kill me.

    Quote Originally Posted by Nedkel View Post
    Plz dont use superbolide in dungeons, its always end up badly
    Bolide only ends up messing things up when there is no communication
    or both WHM and GNB have a fear moment and the GNB is just a little too slow on the bolide
    (0)

  5. #5
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nedkel View Post
    Plz dont use superbolide in dungeons, its always end up badly
    I see no issue with superboilde if you are at already low HP. If you use it when you are full, sure, you are an idiot.
    (2)

  6. #6
    Player
    Ramzakristos's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    25
    Character
    Ramza Kristos
    World
    Balmung
    Main Class
    Paladin Lv 80
    taking the risk of sounding like a broken record.use your HG for massive pulls never use you clemency unless its an emergency (healer dead,avoid death) using clemency unwarranted will break your rotation therefore expanding pulls times,straining your healer, as he/she will spend resources healing you when not needed. the only rare exception i,thati can think of,you and healer agree before hand they will be mostly dpsing but then again even with that you are just taking your damage and flushing down the toilet and the healer will not make up for that.so dont do it ever.i do main the pally and from personal experience you really dont want to do that
    (1)

  7. #7
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by Ramzakristos View Post
    taking the risk of sounding like a broken record.use your HG for massive pulls never use you clemency unless its an emergency (healer dead,avoid death) using clemency unwarranted will break your rotation therefore expanding pulls times,straining your healer, as he/she will spend resources healing you when not needed. the only rare exception i,thati can think of,you and healer agree before hand they will be mostly dpsing but then again even with that you are just taking your damage and flushing down the toilet and the healer will not make up for that.so dont do it ever.i do main the pally and from personal experience you really dont want to do that
    Good point I think I agree now, thanks for your good argumentation.
    (0)

  8. #8
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    Talking efficiency. Yes, don't save Hallowed Ground just to use for emergencies. Also I don't think one cast of Clemency will hurt your DPS too much to matter. In dungeons at least.
    (0)

  9. #9
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by SamRF View Post
    You can use Hallowed Ground at least twice in a dungeon for mega pulls and you could gain on some significant healer dps if you do
    This part is good advice. It's a cooldown, there's no such thing as an emergency skill - rotate it like you would anything else.
    (2)

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