Quote Originally Posted by jameseoakes View Post
Isn't that what the game does with with it's content with Savage and Ultimate? Also I don't see why the small hardcore community is more important than the loyal casual/midcore community. I think your way overstating how important the hardcore raiders are to the game, especially as to make them happy you need to make things a lot worse for large chunks of the community. You've not given a good reason why making everything punishing is a good thing. The game does need a smoother jump from day to day content to the endgame stuff but that needs more content adding in the range which I suspect would not go down well with the Hardcore you say is so important as they will likely not be doing it.
That loyal midcore community is also complaining though. It isn't just the hardcore raiders bemoaning how boring healers have become or how utterly trivial content is below Savage. You're also vastly overstating how much worse things would be for casual players. Most hardcore players know dungeons are never going to be intensely hard nor do they necessarily want them to be. What they want is something requiring more than a pulse. When I can collect eight vulnerability stacks on the last boss of Grand Cosmos, why do I care about any mechanic he has? In fact, I routinely stand in AoEs as a tank, DPS or healer because I know they'll never be threatening enough I need to care. When I can literally AFK a normal mode raid because my co-healer friend simply doesn't need me to help... that says everything that needs to be said about how pathetically low outgoing damage is. I'm not kidding either. A friend and I have tested this several times. I can either DPS without looking at my heals or straight up AFK and it doesn't make a lick of difference to how she heals. Normal modes are that laughable.

I don't want them to suddenly be EX Primal difficulty. But they shouldn't be completely brain dead either.