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  1. #61
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    -snip-
    The problem is, it's not being offered as a prediction from the poster I was quoting.
    "I think next expansion is when they'll run out of new jobs to add," or "They had a hard time balancing healers which is why they didn't add one and I think that could be true for all roles now," is one thing. Except even if that were true, it would be up for a debate; the addition of Gunbreaker, for instance, led to a new analysis of the Tank role as a whole, which ended up reworking each to give them Main- and Off-tanking potential, AND a rework to Machinist to separate their mechanics, in addition to the new job.
    Not at the cost of it, not in spite of it, but specifically because of the addition!
    The way Malmstrom presented their "prediction", however, was equivalent to saying "Stop having fun, guys -- shut up about adding new jobs and focus on my main job," as if there isn't literally an entire subforum dedicated to exactly those grievances. Claiming after the fact that it was a "prediction" as valid as any was backpedaling.

    You're right, eventually they will stop adding jobs. The keyword is "eventually", not "imminently"; Yoshi also stated that one of the guiding philosophies behind the jobs chosen for this expansion was evening out the number of jobs available in each role, which there is still ample room to do. Those people "waiting 2+ years for positive change" to the power balance, must have their opinions weighed against people who have waited equally long for new role options, if not longer for specific jobs -- I know people who are still hanging on to the many hints for Geomancer -- and as I said, reworks can come mid-expansion, as they recently did for Ninja, unlike new full jobs which the devs swore off doing in a regular patch cycle back in ARR.
    Because you're right, players shouldn't have to wait that long for a rework to their job. There is nothing stopping them from dropping a Monk rework in the next couple major updates, but that's not something to bring up in a thread like this.

    Quote Originally Posted by Malmstrom View Post
    Gasp!

    Sic 'em, Archwizard!
    Someone sounds bitter. Not a good look, hon.
    (0)
    Last edited by Archwizard; 01-29-2020 at 06:39 PM.

  2. #62
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    796
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    I'm somewhat expecting a healer and a caster. Healer because people have been pining for it, caster because it's one of 2 roles that only has 3 jobs in it (after assuming healers will get a job), and rDPS just got a job.

    That said, the new healer is probably going to be yet another clone of White Mage, as all healers have functionally become just with barriers or HoTs. This will definitely stay true unless the devs decide to upheave the entire game to break apart the buster meta and shift to WoW's triage-based meta. Unless the devs do that, they are doomed to tanks and healers that are very, very similar to each other with very minor flavor differences in terms of how they accomplish their primary role (surviving while being beat on and healing damage). The buster meta is causing the problem outright, and WoW more or less proves it definitively with the sheer variety of tanks and healers they have in terms of how they do DPS, but that's another matter entirely. Even if they have to make yet another WHM clone, the pressure is on to make a new healer, so they'll probably cave regardless of whether it's the same or not.
    (1)

  3. #63
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    They’ve mentioned they’re nearing the end of what they can practically manage when it comes to jobs in the game. So my thinking is that they may decide to fully balance out the gear sets. If so, this is what I think would make the most sense to allow them that balance.

    Tanks: no new job, four jobs sharing fending gear

    Healer: one new job, four jobs sharing healing gear.

    Ranged magical: no new job, three jobs sharing gear, plus one limited job.

    Ranged physical: no new job, aiming sets removed going forward and merged with scouting gear. Four jobs, including ninja, share gear.

    Melee: ninja to share gear with ranged physical. One new job. Maiming sets eliminated going forward, dragoon and the new job to share striking gear sets.

    This creates a situation where each gear set is used by four jobs.
    (0)

  4. #64
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I'm guessing a new healer, assuming SE can think up a new healer that isn't too similar to the ones we have.

    As for a dps job to go with it, I really have no idea what to expect. They just added dancer so ranged physical isn't likely. So either a melee dps or another caster I suppose.

    I have no idea what said dps job would actually be, but my 'dream job' would be a rune knight. Maiming dps gear alongside dragoon. Melee dps using a rune blade, two handed sword bigger than pld swords but not crazy big like drk greatswords. (Though while that's what I would want, I could see there being an issue of 'too many swords' especially having gunblades now.)

    I would guess they'd either add a maiming or scouting dps as a melee, or they'll add a casting dps, but I'm really not sure what it would be. If eel like all of the go to iconic jobs that would work in FFXIV are pretty much in at this point leaving mostly more obscure or niche jobs.
    (3)

  5. #65
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by wereotter View Post
    They’ve mentioned they’re nearing the end of what they can practically manage when it comes to jobs in the game.
    While that's a fair cop, "nearing the end" isn't specific enough to indicate they're done or ready to quit. It doesn't even indicate how close they are to done. Are GNB and DNC the last? Do we have one expansion, or two, or more? What's their target?

    Even if we argue that Tanks and Healers have been homogenized or are difficult to balance, there's still a huge amount of potential for additional DPS roles, since their differentiations are largely based on the pace of the rotation anyway, and their balance is more numeric than situationally mechanical.

    I mean hell, the main DoT-focused DPS job we have pulls double duty as the only pet-focused DPS. I almost think there's more credibility to the idea of them adding Time Mage or Oracle as DPS just to alleviate DoT pressure on SMN versus "running out", and thanks to AST, I don't even think those specific jobs are realistically in the running!
    Maybe Beastmaster/Tamer as an alternative pet job, but that will just upset the Summoners for not having summons as strong despite supposedly being their main gimmick, and probably the Beast Tamer stans too for not realistically having the ability to tame anything in the wild without being a Limited job.
    Point being, as I've said before, the addition of new jobs could actually lead to re-evaluation of those that exist in order to create more distinction and address their inherent flaws.
    (2)
    Last edited by Archwizard; 01-29-2020 at 07:41 PM.

  6. #66
    Player
    Corbeau's Avatar
    Join Date
    Sep 2019
    Posts
    240
    Character
    Cam Ember
    World
    Ultros
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Archwizard View Post
    I mean hell, the main DoT-focused DPS job we have pulls double duty as the only pet-focused DPS.
    *Sounds of BRD crying in the corner*
    (1)

  7. #67
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Corbeau View Post
    *Sounds of BRD crying in the corner*
    Hence "main" rather than "only".
    (0)

  8. #68
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Aside from Rune Knight, I would love the idea of a ranged magic class that uses cards as its weapon. I think that is a no go though since cards are already part of AST and they probably don't want to double up on that.
    (0)

  9. #69
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    You're right, eventually they will stop adding jobs. The keyword is "eventually", not "imminently"; Yoshi also stated that one of the guiding philosophies behind the jobs chosen for this expansion was evening out the number of jobs available in each role, which there is still ample room to do. Those people "waiting 2+ years for positive change" to the power balance, must have their opinions weighed against people who have waited equally long for new role options, if not longer for specific jobs -- I know people who are still hanging on to the many hints for Geomancer -- and as I said, reworks can come mid-expansion, as they recently did for Ninja, unlike new full jobs which the devs swore off doing in a regular patch cycle back in ARR.
    Because you're right, players shouldn't have to wait that long for a rework to their job. There is nothing stopping them from dropping a Monk rework in the next couple major updates, but that's not something to bring up in a thread like this.
    Monk rework aside, I agree with what you say that the keyword is "eventually" and not "imminently". However, "Imminently" relative to when he said it would have been Shadowbringers. "Eventually" is much more hazy, and 6.0 being a full 2-3 years after that statement probably qualifies as they point at which they either dial back the number of jobs they release (The most likely Scenario IMO, in which case I anticipate a healer), or don't release a new one at all.

    I'm largely concerned with people building up expectations for new jobs only for them to be let down when there's ample reason to suspect that there might not even be any.
    (0)

  10. #70
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    I'm largely concerned with people building up expectations for new jobs only for them to be let down when there's ample reason to suspect that there might not even be any.
    People will continue holding expectations of new jobs until the day the devs say "We can't anymore." (Hell, probably even after, but at least at that point we'll have a definitive source saying "no, absolutely not.")

    As I said before, the addition of new jobs has been a huge part of their marketing for each expansion.
    (2)
    Last edited by Archwizard; 01-31-2020 at 05:06 AM.

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