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  1. #51
    Player
    Tanama's Avatar
    Join Date
    Aug 2012
    Location
    Phorampa Wildwood, Valeria
    Posts
    626
    Character
    Jenity Dionysus
    World
    Hyperion
    Main Class
    Archer Lv 80
    Top Priority

    Chemist / Salve Maker - Non magic casting healing job with it's classic Mix ability.

    With how prominent Chirurgeons were during Stormblood, gave me hope for this to be the fourth healer to be added in Shadowbringers. I have my hopes up for 6.0.

    I'd expect the artefact gear to have this sort of motif.



    Geomancer - With White Mage's combat spells shifting more towards light related spells, it would seem that the elements of wind, water and earth are to be commanded by Geomancer as a caster job.

    The Swallow's Compass is a huge tease regarding GEO. The Sai Taisui in the dungeon control water, wind and earth, also summoning elementals and familiars of said elements to aid them in battle. I would love to do something like that as a Geo!

    Geomancers in FFXI are a supporting caster job.


    Addendum: I wouldn't care if the roles are reversed for Chemist and Geomancer as long as the jobs feel great to play as.

    Quote Originally Posted by Nephisto View Post
    Ranged DPS: Beastmaster/Hunter, using crossbow, traps and pets.
    Quote Originally Posted by Psytic View Post
    Please make full jobs or dont bother. Stop ruining my fav classes from 11 by making them limited.

    Bestmaster would be fun assuming its a full job and you have to catch pets that learn different abilities. They can make up for what they did to Blu.
    {Yes, please.} to both.
    (3)
    Last edited by Tanama; 01-25-2020 at 05:36 AM.

  2. #52
    Player
    Nephisto's Avatar
    Join Date
    Dec 2014
    Posts
    90
    Character
    Ashmal Gamesh
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Healer: Chemist is a perfect non magic healer. Maybe with another name because of the Alchemist. I'm not sure about the Geomancer as a healer, except maybe if this is a kind of Druid, but for me Geomancer it's a Magic DPS.

    Caster: Geomancer, but I'm not sure how that can work. Surely not by using the environnement in which the battle is. Maybe spells like Flood, Magma, Earth, Tornado, Whirlwind, Quake, etc. But that looks like a bunch of Black and White spells with just other names.

    Ranged DPS: Beastmaster/Hunter, using crossbow, traps and pets.
    (2)

  3. #53
    Player
    Psytic's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Ezra Thorne
    World
    Zalera
    Main Class
    Summoner Lv 90
    Please make full jobs or dont bother. Stop ruining my fav classes from 11 by making them limited.

    To be different ill say:

    Hybrid Caster: Viking (FF Tactics A2 ) using dual axes and casting lightening magic would play similar to RDM jumping in to deliver a damage burst window. I would make it high damage though and high risk reward.

    Healer: Looking at FF jobs it has to be a Alchemist the rest would probably play too similar to what we already have. If they went outside FF I wouldn't mind a controller type that can CC or charm mobs briefly to attack each other would be fun.

    Bestmaster would be fun assuming its a full job and you have to catch pets that learn different abilities. They can make up for what they did to Blu.
    (2)
    Last edited by Psytic; 01-25-2020 at 04:53 AM.

  4. #54
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Geomancer seems to be strongly hinted at (For a healer most likely due to the backlash)

    for DPS, I'm dreading them turning Beastmaster or Puppetmaster into limited jobs.
    Still, a dual axe/flail job ala Kratos from God of War would be a cool DPS to play as.
    What would you call such a job? Well, maybe FFXIV needs to take liberties with this:

    What about instead of calling it Beast Master, they call it Beast Hunter. You're a mercenary with a sentient animal friend that assists you in battle, but plays a small part as a party buffer (it has a warhorn that plays music that buffs you and the party), Your storyline revolves around you and your animal companion getting hired by the city states to slay larger beasts. At this point, we slay primals, but what about new abominations causing trouble all over Eorzea, an aetheric disturbance enhancing Gobbues, Ochus. and Behemoths to absurd levels of strength? The Beast Hunter's job (when not saving the world(s) is to cull large beasts that prey on everything, disrupting the food chain or just slaughtering merchants in it's wake.

    As for the pet, the dev team can decide what animal they want to use, though a nomad moogle would be pretty cool, a call back to them from XI and they use a horn like other moogles. Buffs would be for either attack up(that includes both physical and magic), damage over time, HP regen, or... hear me out. Raise/Rez. Which would mean their overall rDPS would be on par with Ninja to avoid being too broken, but this gives the first melee DPS an ability that can rez. One "WarCry" can be used one at a time, but you, the BST will be doing all the damage with your chained dual flail/axes. Your animal companion will be regulated to auto attacks in between Warcries.

    Yes, it's basically Monster Hunter, but in FFXIV! Even give us an annoying Caretaker that spends her time eating yet never gains any weight. Monster Hunter is crazy popular in Japan, and we already have a crossover event. You won't be charming pets, but you will use whips in the form of flails. If it keeps BST from becoming a limited job and more of a DPS it's a win in my book.

    To give you an idea, I've uploaded this:
    (2)
    Last edited by Tracewood; 01-25-2020 at 10:00 AM. Reason: Wanted to add picture

  5. #55
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Chemist or Geomancer as a new healer (Chemist because its popular, Geomancer mainly because WHM now doesn't have Earth/Water/Wind spells, leaving them open for Geomancer to take them)

    A new Maiming gear Job, my vote is Onion Knight dual wielding a small sword and a bladed staff and taking inspiration from Dissidia's Onion Knight but I'll also take Mystic Knight, Chemist, Corsair, or Cannoneer as a Ranged Physical DPS (though we're getting a lot of jobs fighting over Aiming accessories now), or another job based on a Square character. I'd like to see a job based on Musashi from Brave Fencer/Samurai Musashi (before you say that's the Samurai job, Musashi dual wields a Katana and a Zanbato, Fusion and Lumina. Fusion could eat enemies and copy abilities like Kirby while Lumina could use power from 5 elemental scrolls, so Fusion abilities could use MP while Lumina abilities are built up through combos and stuff).
    (2)

  6. #56
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Before anything else is added Square needs to focus on reworking the existing jobs in my opinion. Everything at this point is just devolving into a giant homogenous soup.
    (1)

  7. #57
    Player
    Malmstrom's Avatar
    Join Date
    Nov 2015
    Posts
    375
    Character
    Furious Dream
    World
    Zalera
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by EpicOverlord85 View Post
    Before anything else is added Square needs to focus on reworking the existing jobs in my opinion. Everything at this point is just devolving into a giant homogenous soup.
    Gasp!

    Sic 'em, Archwizard!
    (0)

  8. #58
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    Congratulations, you're literally correct about the thread title, so long as you ignore the context of the OP and choose to be pedantic.

    At any rate, the umbrage I take is not with the prediction, but with the phrasing of "I'd rather", which implies in itself that it is a choice between the two, when it very well isn't. You are free to predict Monk will be reworked, but your original post is dismissive of the thread topic and phrased as to supplant it.
    As far as predictions go, "There won't be one because they will focus on revising existing jobs" is a perfectly reasonable prediction for a new job in my opinion. The devs themselves said during the 2018/2019 fanfests leading up to Shadowbringers that they'd eventually stop adding new jobs. Considering we're already are seeing the strain that developing new skills/traits for existing jobs, rebalancing existing skills for the kit changes, and balancing jobs against each other has with 17 jobs at Shadowbringers launch, I'd say that it's warranted. Ninja and Summoner were seemingly causing RSI's in real time, Monk launched and it had the exact same problems it had on Stormblood’s launch to the frustration of everyone who'd been waiting 2+ years for positive change, and the actual power balance of jobs was all over the place. Adding more jobs into the mix will only make those issues worse unless they homogenize the DPS in the ways they've trended towards that for the healers and tanks.
    (1)
    Last edited by SpeckledBurd; 01-27-2020 at 02:46 AM.

  9. #59
    Player
    Tanama's Avatar
    Join Date
    Aug 2012
    Location
    Phorampa Wildwood, Valeria
    Posts
    626
    Character
    Jenity Dionysus
    World
    Hyperion
    Main Class
    Archer Lv 80
    Quote Originally Posted by Tracewood View Post
    Geomancer seems to be strongly hinted at (For a healer most likely due to the backlash)

    for DPS, I'm dreading them turning Beastmaster or Puppetmaster into limited jobs.
    Still, a dual axe/flail job ala Kratos from God of War would be a cool DPS to play as.
    What would you call such a job? Well, maybe FFXIV needs to take liberties with this:

    What about instead of calling it Beast Master, they call it Beast Hunter. You're a mercenary with a sentient animal friend that assists you in battle, but plays a small part as a party buffer (it has a warhorn that plays music that buffs you and the party), Your storyline revolves around you and your animal companion getting hired by the city states to slay larger beasts. At this point, we slay primals, but what about new abominations causing trouble all over Eorzea, an aetheric disturbance enhancing Gobbues, Ochus. and Behemoths to absurd levels of strength? The Beast Hunter's job (when not saving the world(s) is to cull large beasts that prey on everything, disrupting the food chain or just slaughtering merchants in it's wake.

    As for the pet, the dev team can decide what animal they want to use, though a nomad moogle would be pretty cool, a call back to them from XI and they use a horn like other moogles. Buffs would be for either attack up(that includes both physical and magic), damage over time, HP regen, or... hear me out. Raise/Rez. Which would mean their overall rDPS would be on par with Ninja to avoid being too broken, but this gives the first melee DPS an ability that can rez. One "WarCry" can be used one at a time, but you, the BST will be doing all the damage with your chained dual flail/axes. Your animal companion will be regulated to auto attacks in between Warcries.

    Yes, it's basically Monster Hunter, but in FFXIV! Even give us an annoying Caretaker that spends her time eating yet never gains any weight. Monster Hunter is crazy popular in Japan, and we already have a crossover event. You won't be charming pets, but you will use whips in the form of flails. If it keeps BST from becoming a limited job and more of a DPS it's a win in my book.

    To give you an idea, I've uploaded this:
    That is an awesome concept! The fact that it uses flails and whips instantly sold me. I would prefer this to a neutered, limited jobs Beastmaster.
    (2)

  10. #60
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Honestly I think it will be a new healer of course which I believe will be geomancer. And I also think we will get a caster dps which will be time mage. I know others say Astro is time mage but they removed most aspects of time mage from Astro except their limit break 3 which is them basically reversing time to bring everyone back from death. They could also surprise us and demolish this limited job system and make blue mage the new caster dps.

    However, if I were SE I wouldn’t create more jobs. They seriously need to focus on the 17 we have. Allot of them need serious reworks. Looking at you Summoner, Monk, Astrologian, Scholar. Simplifying the tanks and healers was not the answer. They are all boring now. They need flavor and so does most of the dps jobs. Please don’t add more jobs into this mess we currently have. Let 6.0 be SE time to fix the jobs we have and get it right finally.
    (1)

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