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  1. #1
    Player
    Archwizard's Avatar
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    Archwizard Drake
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    Sargatanas
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    Red Mage Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    -snip-
    The problem is, it's not being offered as a prediction from the poster I was quoting.
    "I think next expansion is when they'll run out of new jobs to add," or "They had a hard time balancing healers which is why they didn't add one and I think that could be true for all roles now," is one thing. Except even if that were true, it would be up for a debate; the addition of Gunbreaker, for instance, led to a new analysis of the Tank role as a whole, which ended up reworking each to give them Main- and Off-tanking potential, AND a rework to Machinist to separate their mechanics, in addition to the new job.
    Not at the cost of it, not in spite of it, but specifically because of the addition!
    The way Malmstrom presented their "prediction", however, was equivalent to saying "Stop having fun, guys -- shut up about adding new jobs and focus on my main job," as if there isn't literally an entire subforum dedicated to exactly those grievances. Claiming after the fact that it was a "prediction" as valid as any was backpedaling.

    You're right, eventually they will stop adding jobs. The keyword is "eventually", not "imminently"; Yoshi also stated that one of the guiding philosophies behind the jobs chosen for this expansion was evening out the number of jobs available in each role, which there is still ample room to do. Those people "waiting 2+ years for positive change" to the power balance, must have their opinions weighed against people who have waited equally long for new role options, if not longer for specific jobs -- I know people who are still hanging on to the many hints for Geomancer -- and as I said, reworks can come mid-expansion, as they recently did for Ninja, unlike new full jobs which the devs swore off doing in a regular patch cycle back in ARR.
    Because you're right, players shouldn't have to wait that long for a rework to their job. There is nothing stopping them from dropping a Monk rework in the next couple major updates, but that's not something to bring up in a thread like this.

    Quote Originally Posted by Malmstrom View Post
    Gasp!

    Sic 'em, Archwizard!
    Someone sounds bitter. Not a good look, hon.
    (0)
    Last edited by Archwizard; 01-29-2020 at 06:39 PM.

  2. #2
    Player
    SpeckledBurd's Avatar
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    Oct 2016
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    Ul'dah
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    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    You're right, eventually they will stop adding jobs. The keyword is "eventually", not "imminently"; Yoshi also stated that one of the guiding philosophies behind the jobs chosen for this expansion was evening out the number of jobs available in each role, which there is still ample room to do. Those people "waiting 2+ years for positive change" to the power balance, must have their opinions weighed against people who have waited equally long for new role options, if not longer for specific jobs -- I know people who are still hanging on to the many hints for Geomancer -- and as I said, reworks can come mid-expansion, as they recently did for Ninja, unlike new full jobs which the devs swore off doing in a regular patch cycle back in ARR.
    Because you're right, players shouldn't have to wait that long for a rework to their job. There is nothing stopping them from dropping a Monk rework in the next couple major updates, but that's not something to bring up in a thread like this.
    Monk rework aside, I agree with what you say that the keyword is "eventually" and not "imminently". However, "Imminently" relative to when he said it would have been Shadowbringers. "Eventually" is much more hazy, and 6.0 being a full 2-3 years after that statement probably qualifies as they point at which they either dial back the number of jobs they release (The most likely Scenario IMO, in which case I anticipate a healer), or don't release a new one at all.

    I'm largely concerned with people building up expectations for new jobs only for them to be let down when there's ample reason to suspect that there might not even be any.
    (0)

  3. #3
    Player
    Archwizard's Avatar
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    Archwizard Drake
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    Red Mage Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    I'm largely concerned with people building up expectations for new jobs only for them to be let down when there's ample reason to suspect that there might not even be any.
    People will continue holding expectations of new jobs until the day the devs say "We can't anymore." (Hell, probably even after, but at least at that point we'll have a definitive source saying "no, absolutely not.")

    As I said before, the addition of new jobs has been a huge part of their marketing for each expansion.
    (2)
    Last edited by Archwizard; 01-31-2020 at 05:06 AM.

  4. #4
    Player
    SpeckledBurd's Avatar
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    K'ahli K'uhla'tor
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    Balmung
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    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    People will continue holding expectations of new jobs until the day the devs say "We can't anymore." (Hell, probably even after, but at least at that point we'll have a definitive source saying "no, absolutely not.")

    As I said before, the addition of new jobs has been a huge part of their marketing for each expansion.
    I'm specifically advising against that to avoid people getting their hopes up only to be disappointed because they've specifically said that they're going to be cutting off new jobs in the future. You can act like they didn't say that and that they'll totally add two new jobs to the next expansion, but you'd be ignoring some fairly significant evidence to the contrary.

    What they've done before for each expansion doesn't really matter when it comes to what they intend to do for a new expansion, when again, they've definitively signaled that they are going to be scaling back on what they'll be adding in terms of new jobs. They've probably already taken into account the cost benefit of adding new jobs as it relates to how it adds to their own workload compared to what they'd get out of adding more and found it better to be more conservative. They wouldn't have told people to manage their expectations otherwise.

    And honestly new jobs really hasn't been a huge part of the actual marketing, that's usually reserved for whatever the given poster job is. Dragoon and Dark Knight both featured heavily in the actual marketing of Heavensward and Shadowbringers. The closest a new job has come to being heavily marketed was Samurai in Stormblood and the general consensus was the actual trailer was made worse for it being half devoted to being a Samurai reveal... and the Majority of the promotional material featured Zenos instead of Samurai or even Monk. As far as actual marketing goes the actual huge part of marketing is "Guy in cool looking armor". New jobs are pretty minor in the grand scheme of things, basically amounting to little more than a bullet point in the marketing. They only act as a selling point to the people within this games ecosystem who are probably going to buy the new expansion anyway.
    (2)
    Last edited by SpeckledBurd; 05-09-2020 at 03:16 AM. Reason: grammar and spelling