Quote Originally Posted by Gemina View Post
When was it ever interesting? And when did we ever have anything resembling a DPS rotation? If you want healers to have A DPS rotation in this game it just isn't going to happen, ever. That's not to say that they can't add a little more such as an additional DoT, or AoE/ST variants on a CD that provide an additional benefit like an MP restore, haste, healing magic up, or some other benefit. But to sit here and say that healer DPS was ever interesting is something you won't ever see me type on here. It was always boring, especially when it came to leveling and MSQ progression, and it's a big reason why I started playing DPS jobs, which actually focus on that part of combat.

Do you honestly think getting another skill or two to spam is going satiate your need for offense? Do you think another skill or two is going to resolve what is actually going on with healers right now? You can say I'm wrong all you like, but it is simply your opinion.
it was much more interesting in HW and ARR, with cleric stance and multiple dots and timers to watch. But then those were removed to "encourage" more to play healer with uh, mixed results.

Also, you are wrong on a fundamental level about savage being more scripted than anything else. The only difference is the difficulty of the fights and the intensity of heal and dps checks. People screwing up in copied factory is no more "non-scripted" than people screwing up in e4s.

"Add a little more dots or cd variants for haste/ mp/ etc." Oh, you mean the stuff they took away?