I'm well aware of what the healers used to have. I am by no means the best healer out there, but I have been doing it and participating in these discussions for a long time. If you feel this needs to be explained to me, then you don't know where I am coming from at all.
Their DPS, even 3.0 SCH, was never engaging for me. It was ALWAYS what I did when heals weren't needed, which was most of the time. This should quickly add up to my boredom in general with the role due to having such a high DPS uptime. However, this boredom was really only present and exacerbated during encounters with a low threat level such as dungeons, unsynced runs, MSQ instances, FATES, etc.
I've always had the most fun healing when I am pushed, and the DPS uptime drops significantly. This is why I encourage tanks to pull the whole effin dungeon, and spend most of my time in random groups. However, I can admit that some skills such as Aero 3 and Shadow Flare were very satisfying to use. I definitely see nothing wrong with giving healers their AoE DoTs back, and I am confident they will return.
Let me see if I can put a different spin on it, and this is very likely how the devs view the issue with healing, which is no doubt different from what most of you believe is the problem. The healing role in FFXIV is the only role in this game that does not use GCDs (for the most part) to perform their primary duty during encounters. However, it is also the role that has the most GCDs that do no damage. The question then becomes which resources do you allocate to these type of skills, and how much potency should be given to them? In my opinion, they have it backwards.
I totally get wanting more complex/engaging gameplay as a healer. Where we arrive at an impasse is that I am adamant about this more complex and engaging gameplay to come from more GCDs spent towards healing, NOT DPSing. I understand completely that with encounter design the way it is now, the only feasible answer is to add more complex DPS for healers. You need to understand that I push for a different alternative because again, healer DPS even for 3.0 SCH was always painfully boring to me.
It is ludicrous to me to sit here and talk about making healing more interesting by adding more complex and engaging DPS. Do YOU not see the conundrum in that? I will never push for that. I also tend to focus in on the role in general with topics such as these since it is the healing role that is being addressed. Each healer has respective issues of their own, and for the record, the DPS gutting of SCH I feel is one of them. I strongly dislike how much they have alienated the job from its roots, but despite its shortcomings, it remains my favorite job to take into more difficult content, and a big reason for this is because its strong identity as a damage mitigator has remained intact.



Reply With Quote






