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  1. #6
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by DJMau View Post
    So you want healers to have to worry about a DPS rotation on top of being responsible for keeping the party alive? Making one of the most stressful roles in a party into one of the most complex to play at a baseline level would not be a good idea design wise.
    This could be partly compensated by simplifying the healing (e.g. removing some support/healing abilities or merging them) so you might get a balanced level of complexity by taking some from the healing and adding it to dps. It also wouldn't be such disaster (except for high end instances perhaps) if you wouldn't be able to dps well as a healer in training, and keeping the party alive would actually be made easier since healing would be more simplified. It doesn't have to be a complex dps rotation, it could be something very simple, but it should at least be worthy of being called a dps rotation in my opinion instead of just spamming 1 ability and occasionally adding a debuff DoT. This could also potentially open the door to introducing more healer jobs since it's much easier to play around with dps variables than finding unique ways to heal while keeping things balanced.
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    Last edited by SamRF; 01-23-2020 at 11:00 AM.